(模糊)超高畫質,傑作,細節紋理,紋理皮膚,超細節,高細節, 高畫質,高品質,獲獎的,高品質,高解析度,16k,空間,科幻
![(模糊)超高畫質,傑作,細節紋理,紋理皮膚,超細節,高細節,
高畫質,高品質,獲獎的,高品質,高解析度,16k,空間,科幻,遠角,
主要是{畫面品質(照片寫實主義(逼真,現實又現實),畫質是最好的,效果特別好,細膩光滑)}
非小學(射線追蹤,光影效果,cg戰壕渲染,背景模糊, ETC)
繪圖完成後-返回繪圖查看主優化主優化(Remove or weaken poor performing 非小學 parameters based on Primary parameters)
主要優化角色(身體協調性,肢體,The length of the 肢體,手腳尺寸比例,迪塔,手指重疊,彎曲光線追蹤物體的不同高度,脖子是否太長或太短,不會因修復而拉長或縮短上半身,修復眼睛,並著重調整人體比例),場景(障礙物合理性檢查,檢查前後水平的合理性,檢查光線追蹤的合理性,)
主要最佳化{光學的(去除不合理的光碎片,去除不合理的光環,Reduce 畫面品質 due to matting,Remove the direct intensity of the 光學的al logic protrusion,保持間隙的透明度,減弱光強度使其成為非常弱的光)}](https://image.cdn2.seaart.ai/2024-07-06/cq498fde878c73f92is0/1866c0120e7737b4d62748431a95ec3788ee3bef_high.webp)
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(模糊)超高畫質,傑作,細節紋理,紋理皮膚,超細節,高細節, 高畫質,高品質,獲獎的,高品質,高解析度,16k,空間,科幻,遠角, 主要是{畫面品質(照片寫實主義(逼真,現實又現實),畫質是最好的,效果特別好,細膩光滑)} 非小學(射線追蹤,光影效果,cg戰壕渲染,背景模糊, ETC) 繪圖完成後-返回繪圖查看主優化主優化(Remove or weaken poor performing 非小學 parameters based on Primary parameters) 主要優化角色(身體協調性,肢體,The length of the 肢體,手腳尺寸比例,迪塔,手指重疊,彎曲光線追蹤物體的不同高度,脖子是否太長或太短,不會因修復而拉長或縮短上半身,修復眼睛,並著重調整人體比例),場景(障礙物合理性檢查,檢查前後水平的合理性,檢查光線追蹤的合理性,) 主要最佳化{光學的(去除不合理的光碎片,去除不合理的光環,Reduce 畫面品質 due to matting,Remove the direct intensity of the 光學的al logic protrusion,保持間隙的透明度,減弱光強度使其成為非常弱的光)}
提示詞
復製
(bblurry)hyper HD,tmasterpiece,detail texture,textureskin,hyper-detailing,high detal,
High definition,High quality,Award-winning,High quality,High resolution,16k,space,sci-fy,Far angle,
Mainly{image quality(Foto realism(true to life,Realistic and realistic),The picture quality is the best,The effect is particularly good,Delicate and smooth)}
Non-Primary(Ray traching,light and shadow effect,cg render,Fine rendering,Background blur, etc)
After the drawing is completed - return to the drawing to check the main optimization
Master optimization(Remove or weaken poor performing Non-Primary parameters based on Primary parameters)
The main optimized character(Coordination of the body,limb,The length of the limb,Size proportions of hands and feet,Dita,Overlap of fingers,Different heights of curved ray-traced objects,Whether the neck is too long or too short,Does not lengthen or shorten the upper body due to restoration,Repaired eyes,And focus on adjusting the proportions of the human body),Scenes(Reasonableness check of obstacles,Check the rationality of the before and after levels,Check the plausibility of ray tracing,)
Major optimizations{optic(Remove unreasonable light fragments,Remove unreasonable halos,Reduce image quality due to matting,Remove the direct intensity of the optical logic protrusion,Preserves the transparency of the gap,Weakening the light intensity makes it a very weak light)}
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