A dark, futuristic scene featuring a floating, cracked sphere in the center
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A dark, futuristic scene featuring a floating, cracked sphere in the center. The sphere is semi-transparent with glowing teal and white light emanating from within its cracks. Surrounding the sphere are fragmented shards of glass or mirror, floating mid-air as though frozen in time. The background is a deep, textured black void with faint hints of stars or misty clouds to add depth. Sphere Material: Smooth, reflective glass with subtle distortion on its surface. Cracks should be organic and intricate, revealing glowing light from within. Glow Effect: Teal light pulsating softly from the cracks, with a halo-like effect surrounding the sphere. Add a secondary faint purple glow for contrast. Shards: Irregular-shaped glass pieces surrounding the sphere. Each shard reflects fragments of reality (e.g., distorted landscapes, human eyes, or abstract shapes). Lighting: Cinematic lighting, with a soft spotlight highlighting the sphere and creating gentle reflections on the shards. Ambient lighting should be cool-toned (teal/blue). Environment: A minimal, dark background with faint dust particles or a nebula-like mist for added atmosphere.
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A dark, futuristic scene featuring a floating, cracked sphere in the center. The sphere is semi-transparent with glowing teal and white light emanating from within its cracks. Surrounding the sphere are fragmented shards of glass or mirror, floating mid-air as though frozen in time. The background is a deep, textured black void with faint hints of stars or misty clouds to add depth.
Sphere Material: Smooth, reflective glass with subtle distortion on its surface. Cracks should be organic and intricate, revealing glowing light from within.
Glow Effect: Teal light pulsating softly from the cracks, with a halo-like effect surrounding the sphere. Add a secondary faint purple glow for contrast.
Shards: Irregular-shaped glass pieces surrounding the sphere. Each shard reflects fragments of reality (e.g., distorted landscapes, human eyes, or abstract shapes).
Lighting: Cinematic lighting, with a soft spotlight highlighting the sphere and creating gentle reflections on the shards. Ambient lighting should be cool-toned (teal/blue).
Environment: A minimal, dark background with faint dust particles or a nebula-like mist for added atmosphere.
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