Character sheet, full-length, front view and side view, rpg maker
![character sheet, full-length, front view and side view, rpg maker:: Swordsman, top-down Castlevania style, spritesheet rpgmaker:: --ar 7:5
Sure! Here's a prompt for creating a walking character sprite:
Task: Create animated sprites for a character walking in a platform game.
Specifications:
Resolution: 32x32 pixels
Art style: Pixel art
Direction: The character should walk to the right.
Poses: Create at least 4 different poses for the walking animation, representing different stages of the movement.
Colors: Use a limited color palette, with a maximum of 8 different colors.
Details: The character should be easily recognizable at a reduced size.
Ensure that the movement appears smooth and natural by focusing on fluid transitions between poses. Aim for a seamless and realistic animation.
Once you're finished, export the sprites in a suitable format for use in RPG Maker or any other game engine of your choice.](https://image.cdn2.seaart.me/2024-04-28/compaite878c73dou9kg/a7f3351e2c28869568b0ccf59550e562606fa670_high.webp)
![chatIcon](https://cdn1.resource-static-cdn.seaart.me/web/prod/img/details-chat.d796618.png)
내 개인적인 생각이 있어, 들어줄래?
character sheet, full-length, front view and side view, rpg maker:: Swordsman, top-down Castlevania style, spritesheet rpgmaker:: --ar 7:5 Sure! Here's a prompt for creating a walking character sprite: Task: Create animated sprites for a character walking in a platform game. Specifications: Resolution: 32x32 pixels Art style: Pixel art Direction: The character should walk to the right. Poses: Create at least 4 different poses for the walking animation, representing different stages of the movement. Colors: Use a limited color palette, with a maximum of 8 different colors. Details: The character should be easily recognizable at a reduced size. Ensure that the movement appears smooth and natural by focusing on fluid transitions between poses. Aim for a seamless and realistic animation. Once you're finished, export the sprites in a suitable format for use in RPG Maker or any other game engine of your choice.
프롬프트
Copy prompts
character sheet, full-length, front view and side view, rpg maker:: Swordsman, top-down Castlevania style, spritesheet rpgmaker:: --ar 7:5
Sure! Here's a prompt for creating a walking character sprite:
Task: Create animated sprites for a character walking in a platform game.
Specifications:
Resolution: 32x32 pixels
Art style: Pixel art
Direction: The character should walk to the right.
Poses: Create at least 4 different poses for the walking animation, representing different stages of the movement.
Colors: Use a limited color palette, with a maximum of 8 different colors.
Details: The character should be easily recognizable at a reduced size.
Ensure that the movement appears smooth and natural by focusing on fluid transitions between poses. Aim for a seamless and realistic animation.
Once you're finished, export the sprites in a suitable format for use in RPG Maker or any other game engine of your choice.
정보
Checkpoint & LoRA
![CuteBoy](https://image.cdn2.seaart.me/temp-convert-webp/png/2024-04-20/cohs8ide878c73ebr3t0/009c52c9a980bb021337e075bc5cbbb3591b4f83_low.webp)
Checkpoint
CuteBoy
![](https://cdn1.resource-static-cdn.seaart.me/web/prod/img/nsfw_lang.0ab0aaa.webp)
LORA
Genesis / Megadrive Gameplay screenshot
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