A close up of a robot with a helmet on and a yellow light
![((best quality)), ((masterpiece:1.2)), (extremely detailed:1.1), (8k, high quality, cinematic, hyper realistic, illustration), (autodesk maya, vray render, ray tracing, hdr), (DSLR, full frame, 16mm focal length, f/4 aperture, dynamic perspective, deep depth of field), [male android humanoid, in a flowing torn cloak, (dark orange metallic armor:1.1, layered black armor shells:1.2), hard surface designs in their gear, scene is an advanced civilization, with towering structures in the background, night time, immersed in the beautiful lights, the cityscape is a fully detailed environment]<lora:urbanSamuraiClothing:0.5> (urbansamurai, techwear) <lora:hipoly3DModelLora:0.25> (CGI, 3D, realistic), <hypernet:dr0ne:0.75> (subdivision, cyber muscle, angular design, mechanical, carbon-fiber, high-tech, pistons, robotic frame, joints, cables, exoskeletal), <hypernet:LuisapSciFiHard:0.25> (scifi, hard surface, armor, metal bolts, robotic, industrial, structures, sub-d), <hypernet:sxzBloom_sxzBloom:0.3> (hdri, bloom), <lora:epiNoiseoffset:0.4> (rim lighting, soft lighting, low key) <lora:mshn:0.5> (mshn:0.15, mshn robot:0.5), <lora:LowRA:0.25> (dark theme:0.25)](https://image.cdn2.seaart.me/static/5043553b7018eb5255510c3b9d2c8c88/1681381012886/1da04659de1285daba2c71345c393b0b_low.webp)

((best quality)), ((masterpiece:1.2)), (extremely detailed:1.1), (8k, high quality, cinematic, hyper realistic, illustration), (autodesk maya, vray render, ray tracing, hdr), (DSLR, full frame, 16mm focal length, f/4 aperture, dynamic perspective, deep depth of field), [male android humanoid, in a flowing torn cloak, (dark orange metallic armor:1.1, layered black armor shells:1.2), hard surface designs in their gear, scene is an advanced civilization, with towering structures in the background, night time, immersed in the beautiful lights, the cityscape is a fully detailed environment]<lora:urbanSamuraiClothing:0.5> (urbansamurai, techwear) <lora:hipoly3DModelLora:0.25> (CGI, 3D, realistic), <hypernet:dr0ne:0.75> (subdivision, cyber muscle, angular design, mechanical, carbon-fiber, high-tech, pistons, robotic frame, joints, cables, exoskeletal), <hypernet:LuisapSciFiHard:0.25> (scifi, hard surface, armor, metal bolts, robotic, industrial, structures, sub-d), <hypernet:sxzBloom_sxzBloom:0.3> (hdri, bloom), <lora:epiNoiseoffset:0.4> (rim lighting, soft lighting, low key) <lora:mshn:0.5> (mshn:0.15, mshn robot:0.5), <lora:LowRA:0.25> (dark theme:0.25)
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((best quality))
,
((masterpiece:1
.
2))
,
(extremely detailed:1
.
1)
,
(8k
,
high quality
,
cinematic
,
hyper realistic
,
illustration)
,
(autodesk maya
,
vray render
,
ray tracing
,
hdr)
,
(DSLR
,
full frame
,
16mm focal length
,
f/4 aperture
,
dynamic perspective
,
deep depth of field)
,
[male android humanoid
,
in a flowing torn cloak
,
(dark orange metallic armor:1
.
1
,
layered black armor shells:1
.
2)
,
hard surface designs in their gear
,
scene is an advanced civilization
,
with towering structures in the background
,
night time
,
immersed in the beautiful lights
,
the cityscape is a fully detailed environment]<lora:urbanSamuraiClothing:0
.
5> (urbansamurai
,
techwear) <lora:hipoly3DModelLora:0
.
25> (CGI
,
3D
,
realistic)
,
<hypernet:dr0ne:0
.
75> (subdivision
,
cyber muscle
,
angular design
,
mechanical
,
carbon-fiber
,
high-tech
,
pistons
,
robotic frame
,
joints
,
cables
,
exoskeletal)
,
<hypernet:LuisapSciFiHard:0
.
25> (scifi
,
hard surface
,
armor
,
metal bolts
,
robotic
,
industrial
,
structures
,
sub-d)
,
<hypernet:sxzBloom_sxzBloom:0
.
3> (hdri
,
bloom)
,
<lora:epiNoiseoffset:0
.
4> (rim lighting
,
soft lighting
,
low key) <lora:mshn:0
.
5> (mshn:0
.
15
,
mshn robot:0
.
5)
,
<lora:LowRA:0
.
25> (dark theme:0
.
25)
情報
Checkpoint & LoRA

Checkpoint
RPG

LORA
Hipoly 3D Model LoRA

LORA
Industrial Machines

LORA
LowRA-OFFSET NOISE

LORA
epi_noiseoffset
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