Arafed man sitting in a cave with a waterfall in the background
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<lora:Gl1tchBasalt-000015:0.33> Gl1tchBasalt. This photograph presents a captivating 3d game concept rendered with a photoorealistic quality. The visual style is characterized by a voxelized, low-poli design that employs physically based lighting and rendering techniques. The scene is dominated by a cavernous environment, with walls and ceilings that appear rugged and textured, suggesting a natural formation. The lighting is a blend of ambient and directional light sources, creating a moody atmosphere. The central focus is a character, seemingly in a state of contemplation or meditation, seated on a rock. The character is dressed in robes, and their posture suggests a moment of introspection. The environment is adorned with glowing crystals of varying sizes and colors, which add a mystical element to the scene. The crystals are illuminated from within, casting a soft glow that contrasts with the darker tones of the cavern. The overall atmosphere is serene, mysterious, and slightly otherworldly, inviting the viewer to immerse themselves in the game's narrative. BREAK Exceptionally realistic photograph, strong gloom and rim lighting effect. Shallow depth of field, sharp focus on eyes, creamy bokeh, natural early morning lighting, slight overexposure in background highlights, low angle shot, soft shadows, high detail rendition in fur, neutral color balance with cold tones, medium format aesthetics, subtle clarity enhancement in post-processing.
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<lora:Gl1tchBasalt-000015:0.33> Gl1tchBasalt. This photograph presents a captivating 3d game concept rendered with a photoorealistic quality. The visual style is characterized by a voxelized, low-poli design that employs physically based lighting and rendering techniques. The scene is dominated by a cavernous environment, with walls and ceilings that appear rugged and textured, suggesting a natural formation. The lighting is a blend of ambient and directional light sources, creating a moody atmosphere. The central focus is a character, seemingly in a state of contemplation or meditation, seated on a rock. The character is dressed in robes, and their posture suggests a moment of introspection. The environment is adorned with glowing crystals of varying sizes and colors, which add a mystical element to the scene. The crystals are illuminated from within, casting a soft glow that contrasts with the darker tones of the cavern. The overall atmosphere is serene, mysterious, and slightly otherworldly, inviting the viewer to immerse themselves in the game's narrative.
BREAK Exceptionally realistic photograph, strong gloom and rim lighting effect. Shallow depth of field, sharp focus on eyes, creamy bokeh, natural early morning lighting, slight overexposure in background highlights, low angle shot, soft shadows, high detail rendition in fur, neutral color balance with cold tones, medium format aesthetics, subtle clarity enhancement in post-processing.
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