A dark, futuristic scene featuring a floating, cracked sphere in the center


A dark, futuristic scene featuring a floating, cracked sphere in the center. The sphere is semi-transparent with glowing teal and white light emanating from within its cracks. Surrounding the sphere are fragmented shards of glass or mirror, floating mid-air as though frozen in time. The background is a deep, textured black void with faint hints of stars or misty clouds to add depth. Sphere Material: Smooth, reflective glass with subtle distortion on its surface. Cracks should be organic and intricate, revealing glowing light from within. Glow Effect: Teal light pulsating softly from the cracks, with a halo-like effect surrounding the sphere. Add a secondary faint purple glow for contrast. Shards: Irregular-shaped glass pieces surrounding the sphere. Each shard reflects fragments of reality (e.g., distorted landscapes, human eyes, or abstract shapes). Lighting: Cinematic lighting, with a soft spotlight highlighting the sphere and creating gentle reflections on the shards. Ambient lighting should be cool-toned (teal/blue). Environment: A minimal, dark background with faint dust particles or a nebula-like mist for added atmosphere.
Prompts
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A dark
,
futuristic scene featuring a floating
,
cracked sphere in the center
.
The sphere is semi-transparent with glowing teal and white light emanating from within its cracks
.
Surrounding the sphere are fragmented shards of glass or mirror
,
floating mid-air as though frozen in time
.
The background is a deep
,
textured black void with faint hints of stars or misty clouds to add depth
.
Sphere Material: Smooth
,
reflective glass with subtle distortion on its surface
.
Cracks should be organic and intricate
,
revealing glowing light from within
.
Glow Effect: Teal light pulsating softly from the cracks
,
with a halo-like effect surrounding the sphere
.
Add a secondary faint purple glow for contrast
.
Shards: Irregular-shaped glass pieces surrounding the sphere
.
Each shard reflects fragments of reality (e
.
g
.,
distorted landscapes
,
human eyes
,
or abstract shapes)
.
Lighting: Cinematic lighting
,
with a soft spotlight highlighting the sphere and creating gentle reflections on the shards
.
Ambient lighting should be cool-toned (teal/blue)
.
Environment: A minimal
,
dark background with faint dust particles or a nebula-like mist for added atmosphere
.
INFO
Checkpoint & LoRA

Checkpoint
FLUX

LORA
(Detail Enhancer) 3D Blender Style
#abstract
#Cyberpunk
#model westernrealism
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