/upscale
1girl, ahoge, animal ear fluff, animal ears, arm strap, ass, bangs, blonde hair, blue sky, blurry, blurry background, braid, brown eyes, cleft of venus, collarbone, completely nude, day, ear piercing, earrings, feet out of frame, flowers, fox ears, fox girl, fox tail, grass, head tilt, jewelry, knees together feet apart, knees up, light smile, looking at viewer, meadow, medium hair, nature, necklace, nose, nude, nudist, outdoors, piercing, plant, pussy, sitting, sky, slit pupils, smile, solo, tail, tooth necklace, tree, twin braids, village, yellow eyes
TroubleDarkness
Long time no see, comrades, It's been almost 5 months since 9th model version release and now i'm happy to introduce you 10th version of DivineEleganceMix.
New version has came out, so, lets find out what has changed:
Mix:
- Now mix consists of just two models with Anything v5 in base. It was merged in a tricky way, to keep anime face aesthetics, but also keep detailed and realistic-like visual for everything else.
- Updated LoRA, that was merged in model after main mix. Now its dataset has less images, but of all of them are tagged manually not to break any possible concept.
- Mix was designed to work best with "Euler", "Heun" and especially "Euler a" samplers, but of course, will work with any other sampler.
- Mix was designed to work best with EasyNegative (v1) embedding at emphasis of 0.5 - 0.8. Mostly being used for restoring contrast on some backgrounds.
Visuals:
- Adjusted style to keep anime-styled face, but detailed and more realistic-like skin features and hair.
- More details in general, the best way to test it is to generate a forest.
- Less cartoon-ish hair visuals, less "oily" and "plastic" look.
- Adjusted textures UNET block to bring textures back. Textures was completely lost in v7-v8, and v9 still had brush-like stokes insted of most textures.
Characters:
- May require additional prompting because of more precisely tagged dataset images. For example, for squatting with spread legs you need to use "squatting, spread legs" tags combinations, or you'll get just quatting with legs together.
- Improved eyes generation quality, it should be much easier to generate better eyes even with lowres image. Quality still depends on color.
- More anime-styled faces, with bigger eyes and without nose (in most cases). Looks great in my opinion.
- Thinner character outline on generations. In case of simple backgrounds it's just thin, in case of any other background types it's almost unseen or even non-existent.
- Improved generation quality on some clothes, for example - dresses + maid dresses, sweaters, cardigans, school uniforms, white, grey and pink panties. There is a minor issue with striped panties, for some reason it can only be generated in white-blue colors.
- Improved basic nudity concepts further, pussy, cleft of venus, nipples are better again, but i've decided not to keep a focus on sexual acts, because most people still using LoRAs for this kind of stuff. Also, merging NSFW stuff causes a big visuals downgrade, because it is on the same UNET block with skin, faces, hair and background details.
- Bigger nipples and areola for female characters because of a training. There is no need for prompting it. In previous versions nipples and areola were really tiny sometimes.
- On the previous version of the mix, model was overreacting to "curvy", "huge breasts", "plump" and other bodyshape tags. Causing some major issues with nipples, for example. Now it has less effect, but works much better in general.
- Some unnatural hair colors (red, blue, green) may have more realistic accents because of block merging technique. For example, you'll have red hair with brown accent instead of just "flame red". May be fixed in next version of DivineEleganceMix, but i need to exand dataset further.
- Worse finger generation quality, any change in blocks i needed was causing a lot of issues with fingers, but i've managed to keep it as good as possible. Really can't do anything with that, even older merge techniques provides the same result right now.
Lighting:
- Less contrast shadows, images should look brighter.
- Because of lighting change, now it's easier to generate simple backgrounds. For example - white background, simple background, that was pretty hard on previous version of model, because in most cases white backgrounds could be morphed into different shades of gray.
Thanks for keeping an eye on Divine series models and thanks for reading this changes, i hope you'll like new version of DivineElengaceMix!.