A painting of a man in a top hat and coat walking down a street
有些事只能在這裏說,準備好了嗎?
background - rough canvas, relief, oil painting, thin smooth lines, long strokes, light delicate shades, clear contours. + cinema quality 36.5 mm f0, + styles: Jeremy Mann, Peter Elson, Alex Maleev, Ryohei Hase, Raphael Sanzio, Pino Daeni, Charlie Bowater, Albert Joseph Penaud, Ray Caesar, HR Giger, Gustave Dore, Stephen Gammell, charming masterpiece,Create Doctor Plague art in an original and fascinating way. Focus on an iconic character, exploring both its details and overall character. Rethink the setting by placing Doctor Plague in a mysterious setting or using iconic locations from the game to capture the atmosphere. Limit your color palette to reflect the game's atmosphere while experimenting with intense tones. Decide whether you prefer a minimalist or more detailed approach. Add an inspirational quote or dark motto related to the character. Take inspiration from your chosen artistic style, such as cartoon, vintage or graffiti, to give your design a unique character. Remember the balance between abstraction and realism. The project should reflect the aesthetics of the game, 3D, vintage, artistic portrait, multi-layer sheets, techniques used: sfumato, chiaroscuro, atmospheric perspective, acrylic painting, fashionable pixiv fanbox, brush and spatula strokes, Makoto Shinkai in the style of Jamie Wyeth James Gillard Edward Hopper Greg Rutkowski Ghibli Genshin
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background - rough canvas, relief, oil painting, thin smooth lines, long strokes, light delicate shades, clear contours. + cinema quality 36.5 mm f0, + styles: Jeremy Mann, Peter Elson, Alex Maleev, Ryohei Hase, Raphael Sanzio, Pino Daeni, Charlie Bowater, Albert Joseph Penaud, Ray Caesar, HR Giger, Gustave Dore, Stephen Gammell, charming masterpiece,Create Doctor Plague art in an original and fascinating way. Focus on an iconic character, exploring both its details and overall character. Rethink the setting by placing Doctor Plague in a mysterious setting or using iconic locations from the game to capture the atmosphere. Limit your color palette to reflect the game's atmosphere while experimenting with intense tones. Decide whether you prefer a minimalist or more detailed approach. Add an inspirational quote or dark motto related to the character. Take inspiration from your chosen artistic style, such as cartoon, vintage or graffiti, to give your design a unique character. Remember the balance between abstraction and realism. The project should reflect the aesthetics of the game, 3D, vintage, artistic portrait, multi-layer sheets, techniques used: sfumato, chiaroscuro, atmospheric perspective, acrylic painting, fashionable pixiv fanbox, brush and spatula strokes, Makoto Shinkai in the style of Jamie Wyeth James Gillard Edward Hopper Greg Rutkowski Ghibli Genshin
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