A digital illustration of a robot with a glowing head and a sword
我這裏有些獨特的東西,適合你。
Has Wolverine Claw Ghost Assassin, super cool Ghost Assassin, has huge Vajra Claw, Assassin, Golden Claw, Claw Knife, wearing yellow mechanical armor, leaves falling, claw waving pose, imposing walking, positive perspective, perfect body proportions, tall figure, tall height, full body shot, super detail, looking up view, IP by pop mart, edge light, avatar, octane rendering, blender, full body, clean black background, 3d, c4d, best quality, very detailed, Ancient Technology, HDR (High Dynamic Range), Ray Tracing, NVIDIA RTX, Super Resolution, Unreal 5, Subsurface Scattering, PBR Texture, Post Processing, Anisotropic Filtering, Depth of Field, Maximum Clarity and Acutance, Multilayer Textures, Albedo and Highlight Maps, Surface Shading, Accurate Simulation of Light-Material Interactions, Perfect Proportions, Octane Rendering, Two-tone Lighting, Low ISO, White Balance, Rule of Thirds, Wide Aperture, 8K RAW, High Efficiency Sub-Pixel, Subpixel Convolution, Glowing Particles, Light scattering, Tyndall effect
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復製
Has Wolverine Claw Ghost Assassin, super cool Ghost Assassin, has huge Vajra Claw, Assassin, Golden Claw, Claw Knife, wearing yellow mechanical armor, leaves falling, claw waving pose, imposing walking, positive perspective, perfect body proportions, tall figure, tall height, full body shot, super detail, looking up view, IP by pop mart, edge light, avatar, octane rendering, blender, full body, clean black background, 3d, c4d, best quality, very detailed, Ancient Technology, HDR (High Dynamic Range), Ray Tracing, NVIDIA RTX, Super Resolution, Unreal 5, Subsurface Scattering, PBR Texture, Post Processing, Anisotropic Filtering, Depth of Field, Maximum Clarity and Acutance, Multilayer Textures, Albedo and Highlight Maps, Surface Shading, Accurate Simulation of Light-Material Interactions, Perfect Proportions, Octane Rendering, Two-tone Lighting, Low ISO, White Balance, Rule of Thirds, Wide Aperture, 8K RAW, High Efficiency Sub-Pixel, Subpixel Convolution, Glowing Particles, Light scattering, Tyndall effect
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