A close up of a robot with a gun in its hand
我這裏有些獨特的東西,適合你。
((Masterpiece, Top Quality, Best Quality, Official Art: 1.2)), ((Game Concept Design, Giant Tank Form: 1.5)) Very detailed, highest detail, high resolution, ((ultra-detailed)), deformed war machine standing in the ocean, with vortex fan propellers on both shoulders, dark blue glowing eyes, (more complex background, Maritime War Background: 1.3), Threaded Barrel, Handheld Barrett Sniper Rifle, Military Giant Mech, Missiles, Rock, Future Technology, Realism, NVIDIA RTX, Super Resolution, Unreal 5, Underground Scattering, PBR Textures, Post-processing, Anisotropic Filtering, Depth of Field, Maximum Acutance and Acutance, Multi-layer Textures, Specular and Albedo Mapping, Surface Coloring, Accurate Simulation of Light-Material Interactions, Perfect Proportions, Octane Rendering, Two-tone Lighting, , Low Luminosity, , White Balance, Rule of Thirds, Large aperture, 8K raw data, high efficiency sub-pixels, subpixel convolution, light particles, light scattering, tyndall effect, ray tracing,
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((Masterpiece, Top Quality, Best Quality, Official Art: 1.2)), ((Game Concept Design, Giant Tank Form: 1.5)) Very detailed, highest detail, high resolution, ((ultra-detailed)), deformed war machine standing in the ocean, with vortex fan propellers on both shoulders, dark blue glowing eyes, (more complex background, Maritime War Background: 1.3), Threaded Barrel, Handheld Barrett Sniper Rifle, Military Giant Mech, Missiles, Rock, Future Technology, Realism, NVIDIA RTX, Super Resolution, Unreal 5, Underground Scattering, PBR Textures, Post-processing, Anisotropic Filtering, Depth of Field, Maximum Acutance and Acutance, Multi-layer Textures, Specular and Albedo Mapping, Surface Coloring, Accurate Simulation of Light-Material Interactions, Perfect Proportions, Octane Rendering, Two-tone Lighting, , Low Luminosity, , White Balance, Rule of Thirds, Large aperture, 8K raw data, high efficiency sub-pixels, subpixel convolution, light particles, light scattering, tyndall effect, ray tracing,
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