A woman in armor standing in a room with a sword
我有一些隱秘的故事,敢聽嗎?
Broken [blue: white: 0.5] theme, ((gradient background: 1.1))),panorama, full body, best quality, masterpiece, super high resolution, (realism:1.4), absurdity, cinema lights, a strong man, (((muscle lines))), strong, (((human head))), delicate human face, (anatomically correct), ((glowing light)), short blue hair, blue eyes, (dragon pattern clothing decoration), ((blue shoes)), surrealism, steampunk, Intricate design, extreme detail, fine detail, HDR (High Dynamic Range), Ancient Technology, HDR (High Dynamic Range), Ray Tracing, NVIDIA RTX, Super Resolution, Unreal 5, Subsurface Scattering, PBR Textures, Post-processing, Anisotropic Filtering, Depth of Field, Maximum Clarity and Acutance, Multi-layer Textures, Albedo and Highlight Maps, Surface Shading, Accurate Simulation of Light-Material Interactions, Perfect Ratios, Octane Rendering, Two-tone Lighting, Low ISO, White Balance, Rule of Thirds, wide aperture, 8K RAW, high efficiency sub-pixel, subpixel convolution, luminescent particles, light scattering
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Broken [blue: white: 0.5] theme, ((gradient background: 1.1))),panorama, full body, best quality, masterpiece, super high resolution, (realism:1.4), absurdity, cinema lights, a strong man, (((muscle lines))), strong, (((human head))), delicate human face, (anatomically correct), ((glowing light)), short blue hair, blue eyes, (dragon pattern clothing decoration), ((blue shoes)), surrealism, steampunk, Intricate design, extreme detail, fine detail, HDR (High Dynamic Range), Ancient Technology, HDR (High Dynamic Range), Ray Tracing, NVIDIA RTX, Super Resolution, Unreal 5, Subsurface Scattering, PBR Textures, Post-processing, Anisotropic Filtering, Depth of Field, Maximum Clarity and Acutance, Multi-layer Textures, Albedo and Highlight Maps, Surface Shading, Accurate Simulation of Light-Material Interactions, Perfect Ratios, Octane Rendering, Two-tone Lighting, Low ISO, White Balance, Rule of Thirds, wide aperture, 8K RAW, high efficiency sub-pixel, subpixel convolution, luminescent particles, light scattering
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