There are two round windows in a concrete building with a lot of smoke
今天想和你聊點刺激的,來嗎?
Autonomous probe drifting, sleek angular chassis. Articulated appendages extending, space scanning. Probing fractal labyrinth, mapping alien megastructure. Defensive drones with obsidian carapaces and Multi-joined tentacles are stirring and scanning the intruder. Evasive patterns executed, probe darting corridors. Drones giving chase. BREAK Corridors with Non-Euclidean angles and repeating patterns and scattered pinpoint glowings. Dense fog hugging floors and obscuring space and muffling. Alien materials with weirdly looking compositions and realigned spatial dimensions. Distant machinery. Dimly lit fluid shapes, curved walls fading. Muted grays, monochrome fogging, sparse bioluminescence glowing. BREAK Light beams refracting, dispersing hazed rays. Shadowplays cast, amorphous shapes flickering walls. Static discharges crackling, ionized particles shimmering. Thermal eddies wavering, mirage-like distortions warping. Fog tendrils coiling, dissipating, ethereal ebb. Faint gravitational lensing effects, spacetime displacement. BREAK (from_below:1.3), (realistic raw photograph, shallow depth of field with strong swirly bokeh effect:1.1), analog film grain and analog film physical effects simulation, light leaks and sun flares, ( tessellation:0.9), (surreal ethereal otherworldly scenery:1.15), (lifelike,crisp,precise:1.1)
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Autonomous probe drifting, sleek angular chassis. Articulated appendages extending, space scanning. Probing fractal labyrinth, mapping alien megastructure. Defensive drones with obsidian carapaces and Multi-joined tentacles are stirring and scanning the intruder. Evasive patterns executed, probe darting corridors. Drones giving chase.
BREAK Corridors with Non-Euclidean angles and repeating patterns and scattered pinpoint glowings. Dense fog hugging floors and obscuring space and muffling. Alien materials with weirdly looking compositions and realigned spatial dimensions. Distant machinery. Dimly lit fluid shapes, curved walls fading. Muted grays, monochrome fogging, sparse bioluminescence glowing.
BREAK Light beams refracting, dispersing hazed rays. Shadowplays cast, amorphous shapes flickering walls. Static discharges crackling, ionized particles shimmering. Thermal eddies wavering, mirage-like distortions warping. Fog tendrils coiling, dissipating, ethereal ebb. Faint gravitational lensing effects, spacetime displacement.
BREAK (from_below:1.3), (realistic raw photograph, shallow depth of field with strong swirly bokeh effect:1.1), analog film grain and analog film physical effects simulation, light leaks and sun flares, ( tessellation:0.9), (surreal ethereal otherworldly scenery:1.15), (lifelike,crisp,precise:1.1)
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