(模糊)超高清,杰作,细节纹理,纹理皮肤,超细节,高细节, 高清,高质量,屡获殊荣,高质量,高分辨率,16千,空间,科学化
![(模糊)超高清,杰作,细节纹理,纹理皮肤,超细节,高细节,
高清,高质量,屡获殊荣,高质量,高分辨率,16千,空间,科学化,远角,
主要{画面质量(照片写实主义(逼真,现实与现实),图像质量最好,效果特别好,细腻顺滑)}
非小学(射线追踪,光影效果,cg战壕渲染,背景模糊, ETC)
绘图完成后-返回绘图检查主优化主优化(Remove or weaken poor performing 非小学 parameters based on Primary parameters)
主要优化角色(身体协调,肢,The length of the 肢,手和脚的尺寸比例,迪塔,手指重叠,弯曲光线追踪物体的不同高度,脖子太长还是太短,不会因修复而拉长或缩短上身,修复眼睛,并注重调整人体比例),场景(障碍合理性检查,检查前后级别的合理性,检查射线追踪的合理性,)
主要优化{光学(去除不合理的光碎片,去除不合理的光环,Reduce 画面质量 due to matting,Remove the direct intensity of the 光学al logic protrusion,保持间隙的透明度,减弱光强度,使其成为非常弱的光)}](https://image.cdn2.seaart.ai/2024-07-06/cq498fde878c73f92is0/1866c0120e7737b4d62748431a95ec3788ee3bef_high.webp)
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今天有些特别的想法,适合我们聊。
(模糊)超高清,杰作,细节纹理,纹理皮肤,超细节,高细节, 高清,高质量,屡获殊荣,高质量,高分辨率,16千,空间,科学化,远角, 主要{画面质量(照片写实主义(逼真,现实与现实),图像质量最好,效果特别好,细腻顺滑)} 非小学(射线追踪,光影效果,cg战壕渲染,背景模糊, ETC) 绘图完成后-返回绘图检查主优化主优化(Remove or weaken poor performing 非小学 parameters based on Primary parameters) 主要优化角色(身体协调,肢,The length of the 肢,手和脚的尺寸比例,迪塔,手指重叠,弯曲光线追踪物体的不同高度,脖子太长还是太短,不会因修复而拉长或缩短上身,修复眼睛,并注重调整人体比例),场景(障碍合理性检查,检查前后级别的合理性,检查射线追踪的合理性,) 主要优化{光学(去除不合理的光碎片,去除不合理的光环,Reduce 画面质量 due to matting,Remove the direct intensity of the 光学al logic protrusion,保持间隙的透明度,减弱光强度,使其成为非常弱的光)}
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(bblurry)hyper HD,tmasterpiece,detail texture,textureskin,hyper-detailing,high detal,
High definition,High quality,Award-winning,High quality,High resolution,16k,space,sci-fy,Far angle,
Mainly{image quality(Foto realism(true to life,Realistic and realistic),The picture quality is the best,The effect is particularly good,Delicate and smooth)}
Non-Primary(Ray traching,light and shadow effect,cg render,Fine rendering,Background blur, etc)
After the drawing is completed - return to the drawing to check the main optimization
Master optimization(Remove or weaken poor performing Non-Primary parameters based on Primary parameters)
The main optimized character(Coordination of the body,limb,The length of the limb,Size proportions of hands and feet,Dita,Overlap of fingers,Different heights of curved ray-traced objects,Whether the neck is too long or too short,Does not lengthen or shorten the upper body due to restoration,Repaired eyes,And focus on adjusting the proportions of the human body),Scenes(Reasonableness check of obstacles,Check the rationality of the before and after levels,Check the plausibility of ray tracing,)
Major optimizations{optic(Remove unreasonable light fragments,Remove unreasonable halos,Reduce image quality due to matting,Remove the direct intensity of the optical logic protrusion,Preserves the transparency of the gap,Weakening the light intensity makes it a very weak light)}
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