A woman in a room with a clock and a clock
我有些大胆的想法,敢听听吗?
meccog, panorama, full body, best quality, masterpiece, super high resolution, (realism: 1.4), ridiculous, cinema lights, (best vista photos of mechanical girls), 1girl, (Anatomically correct), Horse pattern decoration on clothes, Full body, Broken [Silver: Pink: 0.5] theme, (gradient background: 1.1), long hair, (horse ear tiara), red eyes, smile, delicate tiara, (koh_amberheard:0.9), Extremely detailed faces, fantasy sci-fi creatures, surrealism, steampunk, intricate design, extremely detailed, exquisite details, HDR (High Dynamic Range), ray tracing, Unreal 5, Subsurface scattering, PBR textures, Post processing, Anisotropic filtering, Depth of field, Maximum sharpness and sharpness, Multi-layer textures, Albedo and highlight maps, Surface shading, Accurate simulation of light-material interactions, Perfect proportions, Octane rendering, Two-tone lighting, low ISO, white balance, rule of thirds, wide aperture, 8K RAW, high efficiency sub-pixel, subpixel convolution, luminescent particles, light scattering, Tyndall effect
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meccog, panorama, full body, best quality, masterpiece, super high resolution, (realism: 1.4), ridiculous, cinema lights, (best vista photos of mechanical girls), 1girl, (Anatomically correct), Horse pattern decoration on clothes, Full body, Broken [Silver: Pink: 0.5] theme, (gradient background: 1.1), long hair, (horse ear tiara), red eyes, smile, delicate tiara, (koh_amberheard:0.9), Extremely detailed faces, fantasy sci-fi creatures, surrealism, steampunk, intricate design, extremely detailed, exquisite details, HDR (High Dynamic Range), ray tracing, Unreal 5, Subsurface scattering, PBR textures, Post processing, Anisotropic filtering, Depth of field, Maximum sharpness and sharpness, Multi-layer textures, Albedo and highlight maps, Surface shading, Accurate simulation of light-material interactions, Perfect proportions, Octane rendering, Two-tone lighting, low ISO, white balance, rule of thirds, wide aperture, 8K RAW, high efficiency sub-pixel, subpixel convolution, luminescent particles, light scattering, Tyndall effect
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