Lovecraftian horror: A The Veil of Despair, a lost and abandoned town
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Lovecraftian horror: A The Veil of Despair, a lost and abandoned town, in the hearby misy cursed woods, a aerial killer roams and closi g in on a group of campers, campfire, atmospheric visual narrative that focuses on tension, fear, and psychological horror. Imagine a tall scary-looking man, creature/mutant reptile-human like, creepy coat, obscured, detailed, scary, post apocalyptic surrealism, unnerving and crazed look, wearing a sinister looking backpack, with human heads tightly squeezed into, dripping red, a dreadfully nerve wrenching, he’s malformed skinny back presents unease, he’s walking eerily through a dense and misty German forest, snow capped creepy trees, gloomy atmosphere, visual aesthetic draws inspiration from AAA game tiles like: “(Hunt:showdown), (Dead by Daylight), and (Amnesia: The Dark Descent)”, dark horror fantasy fiction painting, breathtaking art, rule of thirds, concept art in the style of Simon Stålenhag, Dominik Kiefer, Michael K. Hoefler, ominous sky, Tobias W. Heindel, atmospheric dread art by lovrz-overdoz, Stefan Koidl, Boris Groh and Jocelin Carmes, existential dread, ominous sky, iconic detailed matte painting (best quality masterpiece), highly detailed, perfect concept art symmetry, RAW, vivid and gritty storytelling, hostile environment, survivalist analog horror dark folklore, scary witch fables, imaginative, grim tales and terrifying misadventures
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Lovecraftian horror: A The Veil of Despair, a lost and abandoned town, in the hearby misy cursed woods, a aerial killer roams and closi g in on a group of campers, campfire, atmospheric visual narrative that focuses on tension, fear, and psychological horror. Imagine a tall scary-looking man, creature/mutant reptile-human like, creepy coat, obscured, detailed, scary, post apocalyptic surrealism, unnerving and crazed look, wearing a sinister looking backpack, with human heads tightly squeezed into, dripping red, a dreadfully nerve wrenching, he’s malformed skinny back presents unease, he’s walking eerily through a dense and misty German forest, snow capped creepy trees, gloomy atmosphere, visual aesthetic draws inspiration from AAA game tiles like: “(Hunt:showdown), (Dead by Daylight), and (Amnesia: The Dark Descent)”, dark horror fantasy fiction painting, breathtaking art, rule of thirds, concept art in the style of Simon Stålenhag, Dominik Kiefer, Michael K. Hoefler, ominous sky, Tobias W. Heindel, atmospheric dread art by lovrz-overdoz, Stefan Koidl, Boris Groh and Jocelin Carmes, existential dread, ominous sky, iconic detailed matte painting (best quality masterpiece), highly detailed, perfect concept art symmetry, RAW, vivid and gritty storytelling, hostile environment, survivalist analog horror dark folklore, scary witch fables, imaginative, grim tales and terrifying misadventures
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Checkpoint & LoRA
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