# completely reset past settings pose = {} character_face =
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# completely reset past settings pose = {} character_face = {} outfit = {} background = {} hands = {} fall_pose_code = {} # Start new settings # to fall Pose = { "body_position": "sitting on the ground after a fall, legs slightly bent", "hand_position": "both hands touching the ground for support", "head_angle": "slightly tilted upwards, facing towards the viewer", "expression": "embarrassed but cute, with a gentle smile or subtle pout", } # face advanced settings Specify the pose for character _face = { "focus": "centered on the face, ensuring visibility", "expression": { "style": "gentle and cute with hints of surprise or embarrassment", "eye_details": { "eye_shape": "round and large for an innocent look", "eye_color": ["black", "light pink"], "highlights": "single large highlight in each eye, positioned for depth", }, "mouth": "slightly open, hinting at a surprised or embarrassed sound", }, "hair": { "texture": "light, fluffy, and slightly tousled from the fall", "accessories": "small flowers or hair clips for added cuteness", }, } # Costume settings outfit = { "style": "sporty and casual, with shorts, a short-sleeve top, and wristbands", "details": { "shoes": "sports sneakers with colorful accents", "color_palette": "pastel tones for a cute and youthful vibe", "decorations": "small, subtle patterns like stars or hearts", }, } # adjust background Background = { "style": "natural outdoor setting, emphasizing the fall scenario", "elements": ["Soft grass", "fallen leaves", "a gentle breeze for realism"], "integration": "ensuring the character stands out while blending naturally", } # Precise hand and finger settings hands = { "quantity": 2, # Highlight both hands "finger_count": 5, # confirm that the number of fingers is correct "details": { "anatomy": "delicate and proportionate, avoiding distortions", "position": "natural and relaxed, with both hands stabilizing the body", "shading": "soft and consistent with
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# completely reset past settings
pose = {}
character_face = {}
outfit = {}
background = {}
hands = {}
fall_pose_code = {}
# Start new settings
# to fall
Pose = {
"body_position": "sitting on the ground after a fall, legs slightly bent",
"hand_position": "both hands touching the ground for support",
"head_angle": "slightly tilted upwards, facing towards the viewer",
"expression": "embarrassed but cute, with a gentle smile or subtle pout",
}
# face advanced settings
Specify the pose for character _face = {
"focus": "centered on the face, ensuring visibility",
"expression": {
"style": "gentle and cute with hints of surprise or embarrassment",
"eye_details": {
"eye_shape": "round and large for an innocent look",
"eye_color": ["black", "light pink"],
"highlights": "single large highlight in each eye, positioned for depth",
},
"mouth": "slightly open, hinting at a surprised or embarrassed sound",
},
"hair": {
"texture": "light, fluffy, and slightly tousled from the fall",
"accessories": "small flowers or hair clips for added cuteness",
},
}
# Costume settings
outfit = {
"style": "sporty and casual, with shorts, a short-sleeve top, and wristbands",
"details": {
"shoes": "sports sneakers with colorful accents",
"color_palette": "pastel tones for a cute and youthful vibe",
"decorations": "small, subtle patterns like stars or hearts",
},
}
# adjust background
Background = {
"style": "natural outdoor setting, emphasizing the fall scenario",
"elements": ["Soft grass", "fallen leaves", "a gentle breeze for realism"],
"integration": "ensuring the character stands out while blending naturally",
}
# Precise hand and finger settings
hands = {
"quantity": 2, # Highlight both hands
"finger_count": 5, # confirm that the number of fingers is correct
"details": {
"anatomy": "delicate and proportionate, avoiding distortions",
"position": "natural and relaxed, with both hands stabilizing the body",
"shading": "soft and consistent with
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Checkpoint & LoRA
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