Miling minchen, aburdes, (mouth:1.16) closed, balanced eyes,
Тебе может быть интересно мое личное.
miling minchen, aburdes, (mouth:1.16) closed, balanced eyes, (Best quality details:1.2),realistic,8K High definition,Ultra Detailed,High quality texture,intricate details,detailed texture, finely detailed, high detail, extremely detailed high quality texture cg, high quality shadows, fine beautiful and delicate face, fine beautiful and delicate eyes, depth of field, ray tracing, ((best quality)), ((masterpiece)), (very detailed: 1.3), 3D, Shitu-mecha, beautiful cyberpunk woman with her pink mech in the ruins of the city of the forgotten war, Ancient Technology, HDR (High Dynamic Range), Ray Tracing, NVIDIA RTX, Super Resolution, Unreal 5, Subsurface Scattering, PBR Texture, Post Processing, Anisotropic Filtering, Depth of Field, Maximum Clarity and Acutance, Multilayer Textures, Albedo and Highlight Maps, Surface Shading, Accurate Simulation of Light-Material Interactions, Perfect Proportions, Octane Rendering, Two-tone Lighting, Low ISO, White Balance, Rule of Thirds, Wide Aperture, 8K RAW, High Efficiency Sub-Pixel, Subpixel Convolution, Glowing Particles, Light scattering, Tyndall effect
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miling minchen, aburdes, (mouth:1.16) closed, balanced eyes, (Best quality details:1.2),realistic,8K High definition,Ultra Detailed,High quality texture,intricate details,detailed texture, finely detailed, high detail, extremely detailed high quality texture cg, high quality shadows, fine beautiful and delicate face, fine beautiful and delicate eyes, depth of field, ray tracing, ((best quality)), ((masterpiece)), (very detailed: 1.3), 3D, Shitu-mecha, beautiful cyberpunk woman with her pink mech in the ruins of the city of the forgotten war, Ancient Technology, HDR (High Dynamic Range), Ray Tracing, NVIDIA RTX, Super Resolution, Unreal 5, Subsurface Scattering, PBR Texture, Post Processing, Anisotropic Filtering, Depth of Field, Maximum Clarity and Acutance, Multilayer Textures, Albedo and Highlight Maps, Surface Shading, Accurate Simulation of Light-Material Interactions, Perfect Proportions, Octane Rendering, Two-tone Lighting, Low ISO, White Balance, Rule of Thirds, Wide Aperture, 8K RAW, High Efficiency Sub-Pixel, Subpixel Convolution, Glowing Particles, Light scattering, Tyndall effect
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Checkpoint & LoRA
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