ElectrohammerGIpurple-gold_ElectrohammerGI_headwear, black_ElectrohammerGI_eye mask, purple_ElectrohammerGI_single eye, white_ElectrohammerGI_short hair, brown_ElectrohammerGI_scar on face
Escopo da licença:
Escopo da licença de criação
Transmissão ao vivo
Fusão
Permitir download
Licença comercial
Imagens geradas podem ser vendidas ou usadas para fins comerciais
Permitir revenda de modelos ou sua venda após a combinação
Model Parameters:
Modelo básico:
Pony
Ciclos Epoch:
0
Passos Steps:
0
clip skip clip pular:
0
Revisão:
0
Revisão
Finally, Electrohammer is here. Was honestly feeling frightened tackling characters wearing an ADHD inducing amount of elements cause
===
1. I cannot run games larger than 10GB anymore so the data collection was utterly--not pleasant.
2. The autotagger cannot recognize the amount of consistent elements, tho they are consistent, it really cannot associate a single clothing to even the most obvious fabric in the image x-x
3. Hence, I have to manually add a unique tag for everything about the character...kinda like how I did during the past but it was a grueling approach to tagging TT_TT.
===
This venture did not come fruitless tho >.>, I stumbled upon an efficient tagging approach XD, and, another dataset specifically for characters having a stellar amount of consistent elements around them. But fr, a 3D model would be far better for these kinds of characters
Finally, Electrohammer is here. Was honestly feeling frightened tackling characters wearing an ADHD inducing amount of elements cause
===
1. I cannot run games larger than 10GB anymore so the data collection was utterly--not pleasant.
2. The autotagger cannot recognize the amount of consistent elements, tho they are consistent, it really cannot associate a single clothing to even the most obvious fabric in the image x-x
3. Hence, I have to manually add a unique tag for everything about the character...kinda like how I did during the past but it was a grueling approach to tagging TT_TT.
===
This venture did not come fruitless tho >.>, I stumbled upon an efficient tagging approach XD, and, another dataset specifically for characters having a stellar amount of consistent elements around them. But fr, a 3D model would be far better for these kinds of characters