Araffe standing in a building with a giant metal sculpture of a giant robot
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((Best quality)), ((masterpiece)), (highly detailed:1.3), 3D, beautiful, (cyberpunk:1.2), in space, nebula, holding_weapon, (1Female mecha:1.3), facing the viewer, glowing eyes, full body, (flying, swooping down, dynamic, motion blur: 1.4), (huge mecha wings: 1.6), looking up, glowing_eyes, mecha, panorama, background is earth, nebula, space, particles, reality, HDR (High Dynamic Range), Ray Tracing, NVIDIA RTX, Super Resolution, Unreal 5, Subsurface Scattering, PBR Texturing, Post Processing, Anisotropic Filtering, Depth of Field, Maximum Clarity and Clarity, Multilayer Textures, Albedo and Specular map, Surface shading, accurate simulation of light-material interaction, perfect proportion, Octane Render, two-tone lighting, large aperture, low ISO, white balance, rule of thirds, 8K RAW, efficient sub-pixel, sub-pixel convolution,
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((Best quality)), ((masterpiece)), (highly detailed:1.3), 3D, beautiful, (cyberpunk:1.2), in space, nebula, holding_weapon, (1Female mecha:1.3), facing the viewer, glowing eyes, full body, (flying, swooping down, dynamic, motion blur: 1.4), (huge mecha wings: 1.6), looking up, glowing_eyes, mecha, panorama, background is earth, nebula, space, particles, reality, HDR (High Dynamic Range), Ray Tracing, NVIDIA RTX, Super Resolution, Unreal 5, Subsurface Scattering, PBR Texturing, Post Processing, Anisotropic Filtering, Depth of Field, Maximum Clarity and Clarity, Multilayer Textures, Albedo and Specular map, Surface shading, accurate simulation of light-material interaction, perfect proportion, Octane Render, two-tone lighting, large aperture, low ISO, white balance, rule of thirds, 8K RAW, efficient sub-pixel, sub-pixel convolution,
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Checkpoint & LoRA
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