A large robot standing in front of a building with smoke coming out of it
Tenho algumas ideias ousadas, se atreve a ouvir?
111cine8matic55,(incredible masterpiece,ultra hight level of details, ultra highly detailed, hyper-realistic:1.4), (giant mecha robot:1.2),SRS, RRS, MRS, FRS, RARS,((contempling the battlefield :1.3), twisted tiles, (towering presence:1.2), (spotlight beams, smoke, fog, scratches, rusted, used, military scheme pattern, slow motion bullet's impact with sparkles:1.6), (firing cannon, rocket launcher on shoulders:1.2),bullets, (devastating assault cannon:1.3), (heavy artillery firing:1.2), (futuristic war battlefield:1.2), (desolation:1.2), (ruined cityscape:1.2), (dystopian atmosphere:1.2), (dramatic lighting:1.2), (dynamic perspective:1.2), (smoke and debris:1.2), (intense battle:1.2), (highly detailed mecha:1.3), (crumbling buildings:1.2), (war-torn landscape:1.2), Each spoke is meticulously rendered, capturing the reflection of the ((rich textures)). The ((glowing bright lights)) filtering through the hard metal parts, ((vibrant color)), HDR (High Dynamic Range),Ray Tracing,NVIDIA RTX,Super-Resolution,Unreal 5,Subsurface scattering,PBR Texturing,Post-processing,Anisotropic Filtering,Depth-of-field,Maximum clarity and sharpness,Multi-layered textures,Albedo and Specular maps,Surface shading,Accurate simulation of light-material interaction,Perfect proportions,Octane Render,Two-tone lighting,Wide aperture,Low ISO,White balance,Rule of thirds,8K RAW,Efficient Sub-Pixel,sub-pixel convolution,<lora:CineStyle5:0.4>,<lora:_20230805154543:0.4> 1 <lora:srd_v2_5_u:0.3>, <lora:BetterGuns-V1:0.8>
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111cine8matic55,(incredible masterpiece,ultra hight level of details, ultra highly detailed, hyper-realistic:1.4), (giant mecha robot:1.2),SRS, RRS, MRS, FRS, RARS,((contempling the battlefield :1.3), twisted tiles, (towering presence:1.2), (spotlight beams, smoke, fog, scratches, rusted, used, military scheme pattern, slow motion bullet's impact with sparkles:1.6), (firing cannon, rocket launcher on shoulders:1.2),bullets, (devastating assault cannon:1.3), (heavy artillery firing:1.2), (futuristic war battlefield:1.2), (desolation:1.2), (ruined cityscape:1.2), (dystopian atmosphere:1.2), (dramatic lighting:1.2), (dynamic perspective:1.2), (smoke and debris:1.2), (intense battle:1.2), (highly detailed mecha:1.3), (crumbling buildings:1.2), (war-torn landscape:1.2), Each spoke is meticulously rendered, capturing the reflection of the ((rich textures)). The ((glowing bright lights)) filtering through the hard metal parts, ((vibrant color)), HDR (High Dynamic Range),Ray Tracing,NVIDIA RTX,Super-Resolution,Unreal 5,Subsurface scattering,PBR Texturing,Post-processing,Anisotropic Filtering,Depth-of-field,Maximum clarity and sharpness,Multi-layered textures,Albedo and Specular maps,Surface shading,Accurate simulation of light-material interaction,Perfect proportions,Octane Render,Two-tone lighting,Wide aperture,Low ISO,White balance,Rule of thirds,8K RAW,Efficient Sub-Pixel,sub-pixel convolution,<lora:CineStyle5:0.4>,<lora:_20230805154543:0.4> 1 <lora:srd_v2_5_u:0.3>, <lora:BetterGuns-V1:0.8>
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