A man with a long beard and a large axe in a forest
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This dwarf lets you convince a beast that you mean no harm. choose a axe that you can see within range. she must see and hear you. if the beast's intelligence is 4 or higher, a magia falha. otherwise, the beast must succeed on a wisdom saving throw or be charmed by you for the spell's duration. if you or one of your companions harm the target, a magia termina.
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This dwarf lets you convince a beast that you mean no harm. choose a axe that you can see within range. she must see and hear you. if the beast's intelligence is 4 or higher, a magia falha. otherwise, the beast must succeed on a wisdom saving throw or be charmed by you for the spell's duration. if you or one of your companions harm the target, a magia termina.
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