Fluorescent horizon, digital brush strokes, ufo-style studio shading from above
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fluorescent horizon, digital brush strokes, ufo-style studio shading from above, Shadow art, digital illustration, comic style, (Alex Pardee1.4), (Film still cinematic photography, tilt angle, bokeh, perfect composition, f 1.8, 44mm:1.1), (hyperdetailed forest, autumn theme:1.0), (archaic military mech walking in a swamp, ripples of water move, biomechanical man and a mech:1.3), (turning pose, change pose each time:1.1), (smoking heap of a spaceship collision in the background:1.1), (natural aura, light blue aura, black aura:1.2), (sunset), (in the style of (Brian Despain:1.0) and (Iwan Baan:1.6) and (Sam Kieth:1.7)), HyperSmoke, sunny background, blue background, intimate theme, afterglow (Bad_pictures:1.0) Art by Fabian Perez, Henry Asensio, Jeremy Mann, Mark Simonetti, Studio Ghibli Genshin Impact
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fluorescent horizon, digital brush strokes, ufo-style studio shading from above,
Shadow art, digital illustration, comic style, (Alex Pardee1.4), (Film still cinematic photography, tilt angle, bokeh, perfect composition, f 1.8, 44mm:1.1), (hyperdetailed forest, autumn theme:1.0), (archaic military mech walking in a swamp, ripples of water move, biomechanical man and a mech:1.3), (turning pose, change pose each time:1.1), (smoking heap of a spaceship collision in the background:1.1), (natural aura, light blue aura, black aura:1.2), (sunset), (in the style of (Brian Despain:1.0) and (Iwan Baan:1.6) and (Sam Kieth:1.7)),
HyperSmoke, sunny background, blue background, intimate theme, afterglow
(Bad_pictures:1.0)
Art by Fabian Perez, Henry Asensio, Jeremy Mann, Mark Simonetti, Studio Ghibli Genshin Impact
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Checkpoint & LoRA
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