A close up of a robot with wings on a city street
![(Masterpiece, Best quality:1.3),extremly high detail, Intricate, 8K, hdr, the wallpaper, Cinematic lighting, sky, Flying,Glowing, Armor, Glowing eyes, Mecha, Realistic,Mecha, large wings, starrysky,Black and gold,Large mecha wing,Huge,((Best quality)), ((Masterpiece)), (Highly detailed:1.4) ,hdr (HighDynamicRange),Ray tracing,NVIDIA RTX,Hyper-Resolution,Unreal 5,Subsurface scattering,PBR Texture,Post-processing,Anisotropic filtering,depth of fields,Maximum clarity and sharpness,Multi-layered textures,Albedo and specular maps,Surface Coloring,Accurate simulation of light-material interaction,Perfect proportions,rendering by octane,Two-tone lighting,Wide aperture,Low ISO,White balance,Rule of thirds,8K of raw data,](https://image.cdn2.seaart.me/2023-07-22/47799071834181/1a1ec26edb9b8ddd39c2265562644e2993b0c4e6_high.webp)
![chatIcon](https://cdn1.resource-static-cdn.seaart.me/web/prod/img/details-chat.d796618.png)
내 개인적인 생각이 있어, 들어줄래?
(Masterpiece, Best quality:1.3),extremly high detail, Intricate, 8K, hdr, the wallpaper, Cinematic lighting, sky, Flying,Glowing, Armor, Glowing eyes, Mecha, Realistic,Mecha, large wings, starrysky,Black and gold,Large mecha wing,Huge,((Best quality)), ((Masterpiece)), (Highly detailed:1.4) ,hdr (HighDynamicRange),Ray tracing,NVIDIA RTX,Hyper-Resolution,Unreal 5,Subsurface scattering,PBR Texture,Post-processing,Anisotropic filtering,depth of fields,Maximum clarity and sharpness,Multi-layered textures,Albedo and specular maps,Surface Coloring,Accurate simulation of light-material interaction,Perfect proportions,rendering by octane,Two-tone lighting,Wide aperture,Low ISO,White balance,Rule of thirds,8K of raw data,
프롬프트
Copy prompts
(Masterpiece, Best quality:1.3),extremly high detail, Intricate, 8K, hdr, the wallpaper, Cinematic lighting, sky, Flying,Glowing, Armor, Glowing eyes, Mecha, Realistic,Mecha, large wings, starrysky,Black and gold,Large mecha wing,Huge,((Best quality)), ((Masterpiece)), (Highly detailed:1.4) ,hdr (HighDynamicRange),Ray tracing,NVIDIA RTX,Hyper-Resolution,Unreal 5,Subsurface scattering,PBR Texture,Post-processing,Anisotropic filtering,depth of fields,Maximum clarity and sharpness,Multi-layered textures,Albedo and specular maps,Surface Coloring,Accurate simulation of light-material interaction,Perfect proportions,rendering by octane,Two-tone lighting,Wide aperture,Low ISO,White balance,Rule of thirds,8K of raw data,
정보
Checkpoint & LoRA
![majicMIX reverie 麦橘梦幻](https://image.cdn2.seaart.me/temp-convert-webp/highwebp/static/images/20230513/b07a036b8229f102347b7526c313beed_low.webp)
Checkpoint
majicMIX reverie 麦橘梦幻
![Mecha](https://image.cdn2.seaart.me/temp-convert-webp/highwebp/static/images/20240805/5bfce883662bd76cf767520994c8c485_low.webp)
LORA
Mecha
![IvoryGoldAI - konyconi](https://image.cdn2.seaart.me/temp-convert-webp/highwebp/static/images/20230917/45dde4ae689a13c80229ece3965be86b_low.webp)
LORA
IvoryGoldAI - konyconi
![Mechanical Horizon](https://image.cdn2.seaart.me/temp-convert-webp/jpeg/static/54612a6d3936e08c7dd0cea318ac84c9/20230620/14ba253fc929b609829af15ae9d385d9_low.webp)
LORA
Mechanical Horizon
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