Create a dark and majestic scene depicting the Halle der Schatten
J'ai des idées audacieuses, osez-vous les écouter ?
Create a dark and majestic scene depicting the Halle der Schatten, focusing on Raphelya's throne room. The room should have a large, open window that overlooks a stormy, endless ocean, with dark clouds, lightning flashes, and towering waves crashing against jagged rocks. In the center of the room, on an elevated podium, place a Kline (a couch-like bed), formed entirely from living shadows. The shadows should be in constant movement, shaping and reshaping the Kline, giving it an ominous and ever-shifting appearance. In front of the podium, place a dark altar made of black stone, surrounded by black flames that flicker but never die. The altar is inscribed with ancient, glowing runes and symbols that radiate a faint, eerie light. The overall atmosphere of the room should feel oppressive and foreboding, with deep shadows clinging to the walls and dark marmor pillars flanking the space. The color scheme should consist of dark tones: black, deep grays, and shadowy hues, contrasted by the faint glow from the runes and the subtle flickering of the black flames. The room should evoke a sense of power and mystery, reflecting Raphelya’s control over darkness and shadows.
Prompts
Copier les Paramètres
Create a dark and majestic scene depicting the Halle der Schatten, focusing on Raphelya's throne room. The room should have a large, open window that overlooks a stormy, endless ocean, with dark clouds, lightning flashes, and towering waves crashing against jagged rocks. In the center of the room, on an elevated podium, place a Kline (a couch-like bed), formed entirely from living shadows. The shadows should be in constant movement, shaping and reshaping the Kline, giving it an ominous and ever-shifting appearance.
In front of the podium, place a dark altar made of black stone, surrounded by black flames that flicker but never die. The altar is inscribed with ancient, glowing runes and symbols that radiate a faint, eerie light. The overall atmosphere of the room should feel oppressive and foreboding, with deep shadows clinging to the walls and dark marmor pillars flanking the space.
The color scheme should consist of dark tones: black, deep grays, and shadowy hues, contrasted by the faint glow from the runes and the subtle flickering of the black flames. The room should evoke a sense of power and mystery, reflecting Raphelya’s control over darkness and shadows.
Info
Checkpoint & LoRA
0 commentaire(s)
0
2
0