((best qualityer)), ((work of art)), (very detailled:1.3), 2B in the ruins of a
![((best qualityer)), ((work of art)), (very detailled:1.3), 2B in the ruins of a city in the forgotten war, Ancient Technology, Nier-Automata, standing, fully body, photographic essay, facefocus, Looking at the sky, hdr (high-range dynamics), ray tracing, nvidia RTX, super resolution, Irreal 5, underground dispersal, PBR Texture, Post-processing, Anisotropic filtering, Depth of field, Maximum sharpness and sharpness, multi-layered texture, albedo and highlight maps, Surface shading, Accurate simulation of interactions between light materials, perfect proportions, octane rendering, duotone lighting, Low ISO, White balance, rule of thirds, large aperture, 8K CRU, efficient sub-pixels, subpixel convolution, Luminescent particles, light scattering, Tyndall effect](https://image.cdn2.seaart.me/2024-07-11/cq7is3de878c73eq9vcg-2/2089f4ab1403d268ce40c7178f787007_high.webp)
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Il y a des choses que je ne peux vous dire qu'à voix basse, ça vous intéresse ?
((best qualityer)), ((work of art)), (very detailled:1.3), 2B in the ruins of a city in the forgotten war, Ancient Technology, Nier-Automata, standing, fully body, photographic essay, facefocus, Looking at the sky, hdr (high-range dynamics), ray tracing, nvidia RTX, super resolution, Irreal 5, underground dispersal, PBR Texture, Post-processing, Anisotropic filtering, Depth of field, Maximum sharpness and sharpness, multi-layered texture, albedo and highlight maps, Surface shading, Accurate simulation of interactions between light materials, perfect proportions, octane rendering, duotone lighting, Low ISO, White balance, rule of thirds, large aperture, 8K CRU, efficient sub-pixels, subpixel convolution, Luminescent particles, light scattering, Tyndall effect
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((best qualityer)), ((work of art)), (very detailled:1.3), 2B in the ruins of a city in the forgotten war, Ancient Technology, Nier-Automata, standing, fully body, photographic essay, facefocus, Looking at the sky, hdr (high-range dynamics), ray tracing, nvidia RTX, super resolution, Irreal 5, underground dispersal, PBR Texture, Post-processing, Anisotropic filtering, Depth of field, Maximum sharpness and sharpness, multi-layered texture, albedo and highlight maps, Surface shading, Accurate simulation of interactions between light materials, perfect proportions, octane rendering, duotone lighting, Low ISO, White balance, rule of thirds, large aperture, 8K CRU, efficient sub-pixels, subpixel convolution, Luminescent particles, light scattering, Tyndall effect
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Checkpoint & LoRA
![Animagine XL V3.1](https://image.cdn2.seaart.me/temp-convert-webp/png/2024-03-18/cnrqi55e878c73eahfrg/71e0e12ca65479143c4b51c82d29293d792f4b76_low.webp)
Checkpoint
Animagine XL V3.1
![yorha no.2 type b 尼尔机械纪元 2b小姐姐 for FLUX&SDXL #type2B](https://image.cdn2.seaart.me/temp-convert-webp/highwebp/static/images/20241222/aab10c52aad0212005a4b7e8689d9d7c_low.webp)
LORA
yorha no.2 type b 尼尔机械纪元 2b小姐姐 for FLUX&SDXL #type2B
#Anime
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