Woman in a mud suit walking through a muddy puddle
J'ai des suggestions audacieuses, osez-vous les écouter ?
(masterpiece, best quality:1.2), cowboy shot, solo, 1girl, 27 yo peasant woman, smile, looking at viewer, peasant dress, capelet, belt, wet clothes, soaked, dripping wet, wet hair, wet skin, translucent, glistening with oil, fully clothed, wet muddy field, dripping with mud, muddy arms, muddy hair, (Super detailed,ultra high resolution,detailed background)), (((masterpiece:1.4, Best Quality:1.4, 8K,))), ultra high res, Physically Based Rendering, ((Best Quality)), ((Masterpiece)), (Very Detailed:1.3), 3D, Accurate simulation of light-material interactions, perfect proportions, octane rendering, duotone lighting, low ISO, white balance, rule of thirds, wide aperture, 8K RAW, efficient sub-pixels, subpixel convolution, luminescent particles, light scattering, Tyndall effect, HDR (High Dynamic Range), ray tracing, NVIDIA RTX, super resolution, unreal 5, subsurface scattering, PBR texture, post-processing, anisotropic filtering, depth of field, maximum sharpness and sharpness, multi-layer texture, albedo and highlight maps, surface shading,
Prompts
Copier les Paramètres
(masterpiece, best quality:1.2), cowboy shot, solo, 1girl, 27 yo peasant woman, smile, looking at viewer, peasant dress, capelet, belt, wet clothes, soaked, dripping wet, wet hair, wet skin, translucent, glistening with oil, fully clothed, wet muddy field, dripping with mud, muddy arms, muddy hair, (Super detailed,ultra high resolution,detailed background)), (((masterpiece:1.4, Best Quality:1.4, 8K,))), ultra high res, Physically Based Rendering, ((Best Quality)), ((Masterpiece)), (Very Detailed:1.3), 3D, Accurate simulation of light-material interactions, perfect proportions, octane rendering, duotone lighting, low ISO, white balance, rule of thirds, wide aperture, 8K RAW, efficient sub-pixels, subpixel convolution, luminescent particles, light scattering, Tyndall effect, HDR (High Dynamic Range), ray tracing, NVIDIA RTX, super resolution, unreal 5, subsurface scattering, PBR texture, post-processing, anisotropic filtering, depth of field, maximum sharpness and sharpness, multi-layer texture, albedo and highlight maps, surface shading,
Info
Checkpoint & LoRA
0 commentaire(s)
0
43
0