A woman in a white and blue swim suit standing in a pool
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((highest quality)), ((pieces fly)), (be familiar with: 1.4), 。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.3D、((超リアルなbe familiar with))、portrait、global illumination、Shadow、octane rendering、8k、super sharp、((delicate body shape))1 girl、16 years old、(realistic skin texture)、wet hair、embarrassed look、(pink lips)、long hair、(((white thin competitive swimsuit:1.4)))、((big breasts:1.2))、((side boo boo:1.4)), (camel claw:1.4), (((body hair:1.4))), (be familiar with where the nipples are facing upwards:1.2)、((muscle tissue:1.4))、((abs:1.4))、(blue eyes:1.4)、(Eyes shining towards the camera、(swimming competition:1.4)、indoor pool background、(biologically correct limbs), nffsw (high dynamic range), ray tracing, NVIDIA RTX, super resolution, unreal 5, Scattered beneath the surface, PBR texture, Post-processing, anisotropic filtering, written boundary depth, Best sharpness and sharpness, multilayer texture, Albedo map and highlight map, surface shading, Accurate simulation of light-matter interactions, perfect proportions, octane rendering, two color light, Large Diameter, Low ISO, White balance, Rule of thirds, battle pose,
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((highest quality)), ((pieces fly)), (be familiar with: 1.4), 。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.。.3D、((超リアルなbe familiar with))、portrait、global illumination、Shadow、octane rendering、8k、super sharp、((delicate body shape))1 girl、16 years old、(realistic skin texture)、wet hair、embarrassed look、(pink lips)、long hair、(((white thin competitive swimsuit:1.4)))、((big breasts:1.2))、((side boo boo:1.4)), (camel claw:1.4), (((body hair:1.4))), (be familiar with where the nipples are facing upwards:1.2)、((muscle tissue:1.4))、((abs:1.4))、(blue eyes:1.4)、(Eyes shining towards the camera、(swimming competition:1.4)、indoor pool background、(biologically correct limbs), nffsw (high dynamic range), ray tracing, NVIDIA RTX, super resolution, unreal 5, Scattered beneath the surface, PBR texture, Post-processing, anisotropic filtering, written boundary depth, Best sharpness and sharpness, multilayer texture, Albedo map and highlight map, surface shading, Accurate simulation of light-matter interactions, perfect proportions, octane rendering, two color light, Large Diameter, Low ISO, White balance, Rule of thirds, battle pose,
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Checkpoint & LoRA
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