A close up of a robot with a red cape on a city street
Aujourd'hui, j'aimerais discuter de quelque chose de stimulant, ça vous tente ?
((Best Quality)), ((Masterpiece)), (Very Detailed: 1.3),(Best Quality Detail: 1.2), Lonely Cyberpunk and His Red Mech in the Ruins of the Forgotten War City, Scar Full of Face, Deep Sad Eyes, Realistic,8K HD, Ultra Detailed, High Quality Texture, High Quality Texture, High Quality Detail, Detailed Texture, Fine Detail, High Detail, Extremely Detailed High Quality Texture CG, High Quality Shadow, Depth of Field, Ray Tracing,, 3D, Shitu-mecha, Ancient Technology, HDR (High Dynamic Range), Ray Tracing, NVIDIA RTX, Super Resolution, Unreal 5, Subsurface Scattering, PBR Textures, Post Processing, Anisotropic Filtering, Depth of Field, Maximum Sharpness and Acutance, Multilayer Textures, Albedo and Highlight Maps, Surface Shading, Accurately Simulate Light-Material Interactions, Perfect Proportions, Octane Rendering, Two-tone Lighting, Low ISO, White Balance, Rule of Thirds, Large Aperture, 8K RAW, High Efficiency Subpixels, Subpixel Convolution, Emissive Particles, Light Scattering, The Tyndall effect, mecha, red and white frame, red cape blowing in the wind, glowing eyes,sky, cloud, holding_weapon, no_humans, robot, building, glowing_eyes, mecha, science_fiction, city, mecha warrior
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((Best Quality)), ((Masterpiece)), (Very Detailed: 1.3),(Best Quality Detail: 1.2), Lonely Cyberpunk and His Red Mech in the Ruins of the Forgotten War City, Scar Full of Face, Deep Sad Eyes, Realistic,8K HD, Ultra Detailed, High Quality Texture, High Quality Texture, High Quality Detail, Detailed Texture, Fine Detail, High Detail, Extremely Detailed High Quality Texture CG, High Quality Shadow, Depth of Field, Ray Tracing,, 3D, Shitu-mecha, Ancient Technology, HDR (High Dynamic Range), Ray Tracing, NVIDIA RTX, Super Resolution, Unreal 5, Subsurface Scattering, PBR Textures, Post Processing, Anisotropic Filtering, Depth of Field, Maximum Sharpness and Acutance, Multilayer Textures, Albedo and Highlight Maps, Surface Shading, Accurately Simulate Light-Material Interactions, Perfect Proportions, Octane Rendering, Two-tone Lighting, Low ISO, White Balance, Rule of Thirds, Large Aperture, 8K RAW, High Efficiency Subpixels, Subpixel Convolution, Emissive Particles, Light Scattering, The Tyndall effect, mecha, red and white frame, red cape blowing in the wind, glowing eyes,sky, cloud, holding_weapon, no_humans, robot, building, glowing_eyes, mecha, science_fiction, city, mecha warrior
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