A close up of a robot standing in front of a building
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((Best Quality)), ((Master Works)), (Very detailed: 1.3), 8K, cool painting, full of sci-fi, gunsmith, red tank armor division holding a huge shield, heavy armor up to MK2, red mech, mask covering face, holding a shield in the air, super large mechanical shield, heavy weapons, heavy machine guns, sniper rifles, cannons, Gatling machine guns scattered on the ground, carrying weapons and firearms, pistols on the waist, sniper rifles behind the back, super cool tank armor, weapon gods, Gundam Humanoid Mech, Anime Mech Aesthetics, Perfect Body Proportions, Heads-Up View, Standing Pose, Military Giant Mech, Missiles, Rocks, Future Technology, Realism, Clouds in the Sky, Dark War Background, Edge Light, Ray Tracing, Light Particle, NVIDIA Trtx, Super Resolution, Unreal 5, Subsurface Scattering, Specular and Albedo Map, Rule of Thirds, Large Aperture, Battle Stance, 8K Raw Data, High Efficiency Sub-pixels, Subpixel Convolution, Light Particles, Light Scattering, Tyndall Effect, Ray Tracing.
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((Best Quality)), ((Master Works)), (Very detailed: 1.3), 8K, cool painting, full of sci-fi, gunsmith, red tank armor division holding a huge shield, heavy armor up to MK2, red mech, mask covering face, holding a shield in the air, super large mechanical shield, heavy weapons, heavy machine guns, sniper rifles, cannons, Gatling machine guns scattered on the ground, carrying weapons and firearms, pistols on the waist, sniper rifles behind the back, super cool tank armor, weapon gods, Gundam Humanoid Mech, Anime Mech Aesthetics, Perfect Body Proportions, Heads-Up View, Standing Pose, Military Giant Mech, Missiles, Rocks, Future Technology, Realism, Clouds in the Sky, Dark War Background, Edge Light, Ray Tracing, Light Particle, NVIDIA Trtx, Super Resolution, Unreal 5, Subsurface Scattering, Specular and Albedo Map, Rule of Thirds, Large Aperture, Battle Stance, 8K Raw Data, High Efficiency Sub-pixels, Subpixel Convolution, Light Particles, Light Scattering, Tyndall Effect, Ray Tracing.
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