A man in armor holding a sword and a sword in his hand
Il y a des choses que je ne peux dire qu'en secret ici.
Hammer of Holy Fortitude, golden ghost warrior holding sledgehammer, mask covering face, sledgehammer held in hand, hammer smashed to the ground, bandana tied to forehead, strong fat warrior, super cool ghost warrior, male, hammer, sledgehammer, long cloak, with black mask, wearing golden mechanical armor, glowing golden eyes, perfect body proportions, full body shot, looking up, super detail, IP by pop mart, edge light, avatar, octane rendering, blender, black background of riot battlefield, 3d, c4d, Best Quality, Very Detailed, Ancient Technology, HDR (High Dynamic Range), Ray Tracing, NVIDIA RTX, Super Resolution, Unreal 5, Subsurface Scattering, PBR Textures, Post-processing, Anisotropic Filtering, Depth of Field, Maximum Clarity and Acutance, Multi-layer Textures, Albedo and Highlight Maps, Surface Shading, Accurate Simulation of Light-Material Interactions, Perfect Proportions, Octane Rendering, Two-tone Lighting, Low ISO, White Balance, Rule of Thirds, Wide Aperture, 8K RAW, High Efficiency Subpixels, subpixel convolution, luminescent particles, light scattering, Tyndall effect
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Hammer of Holy Fortitude, golden ghost warrior holding sledgehammer, mask covering face, sledgehammer held in hand, hammer smashed to the ground, bandana tied to forehead, strong fat warrior, super cool ghost warrior, male, hammer, sledgehammer, long cloak, with black mask, wearing golden mechanical armor, glowing golden eyes, perfect body proportions, full body shot, looking up, super detail, IP by pop mart, edge light, avatar, octane rendering, blender, black background of riot battlefield, 3d, c4d, Best Quality, Very Detailed, Ancient Technology, HDR (High Dynamic Range), Ray Tracing, NVIDIA RTX, Super Resolution, Unreal 5, Subsurface Scattering, PBR Textures, Post-processing, Anisotropic Filtering, Depth of Field, Maximum Clarity and Acutance, Multi-layer Textures, Albedo and Highlight Maps, Surface Shading, Accurate Simulation of Light-Material Interactions, Perfect Proportions, Octane Rendering, Two-tone Lighting, Low ISO, White Balance, Rule of Thirds, Wide Aperture, 8K RAW, High Efficiency Subpixels, subpixel convolution, luminescent particles, light scattering, Tyndall effect
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Checkpoint & LoRA
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