A close up of a robot standing in front of a city
Il y a des choses que je ne peux vous dire qu'à voix basse, ça vous intéresse ?
((Best Quality)), (Masterpiece), (High Detail: 1.3), 3D, Pretty, (Cyberpunk: 1.2) City, Nebula, Holding Weapons, (1 Heavy Machinery: 1.3) Facing Viewer, Glowing Eyes, Sideways, (Flying, Dive Down, Dynamic, Motion Blur: 1.4) In (Giant Mech Wings: 1.6) Looking Up, Glowing Eyes, Mechanical Panorama, Earth, Nebula, Space, Particles, Reality, DVR (High Dynamic Range), Ray Tracing, NVIDIA RTX, Super Resolution, Unreal 5. Subsurface scattering, PBR textures, post-processing, anisotropic filtering, depth of field, maximum sharpness and sharpness, multi-layer textures, Alberdo and specular mapping, surface shading, accurate simulation of light-material interactions, perfect proportions, octane rendering, duotone lighting, large aperture, low ISO, white balance, rule of thirds, 8K raw, high efficiency sub-pixels, subpixel convolution,
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((Best Quality)), (Masterpiece), (High Detail: 1.3), 3D, Pretty, (Cyberpunk: 1.2) City, Nebula, Holding Weapons, (1 Heavy Machinery: 1.3) Facing Viewer, Glowing Eyes, Sideways, (Flying, Dive Down, Dynamic, Motion Blur: 1.4) In (Giant Mech Wings: 1.6) Looking Up, Glowing Eyes, Mechanical Panorama, Earth, Nebula, Space, Particles, Reality, DVR (High Dynamic Range), Ray Tracing, NVIDIA RTX, Super Resolution, Unreal 5. Subsurface scattering, PBR textures, post-processing, anisotropic filtering, depth of field, maximum sharpness and sharpness, multi-layer textures, Alberdo and specular mapping, surface shading, accurate simulation of light-material interactions, perfect proportions, octane rendering, duotone lighting, large aperture, low ISO, white balance, rule of thirds, 8K raw, high efficiency sub-pixels, subpixel convolution,
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