Arafed woman in armor and helmet standing in a forest
Aujourd'hui, j'aimerais discuter de quelque chose de stimulant, ça vous tente ?
Gl1tchBasalt <lora:Gl1tchBasalt-000025:0.95>, texture imitating alien city made of voronoi-shaped prismatic voxels protruding from black ground in abandoned decaying city flooded with dense milky-green fog laying on the ground. white-blue voxels BREAK remarkable stylized picture of (Cyborg Samurai assassin:0.7) wearing a high collar motorcycle jacket with japanese writing, fight stance, shoulders implementations of wires and nano Future Tech, Large sedge hat, long hair in wind, weapon, (skull, skeleton, Synthwave sunrise scene with bleaked dark colorful Neon and black details:0.5) BREAK (from_below:1.2), (realistic raw photograph, shallow depth of field with strong swirly bokeh effect:0.6), analog film grain and analog film physical effects simulation, light leaks and sun flares, ( tessellation:0.9), (surreal ethereal otherworldly scenery:1.15), (lifelike,crisp,precise:1.2), Volumetric lighting, light caustics, sun flares, light leaks and subsurface light scattering
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Gl1tchBasalt <lora:Gl1tchBasalt-000025:0.95>, texture imitating alien city made of voronoi-shaped prismatic voxels protruding from black ground in abandoned decaying city flooded with dense milky-green fog laying on the ground. white-blue voxels
BREAK remarkable stylized picture of (Cyborg Samurai assassin:0.7) wearing a high collar motorcycle jacket with japanese writing, fight stance, shoulders implementations of wires and nano Future Tech, Large sedge hat, long hair in wind, weapon, (skull, skeleton, Synthwave sunrise scene with bleaked dark colorful Neon and black details:0.5)
BREAK (from_below:1.2), (realistic raw photograph, shallow depth of field with strong swirly bokeh effect:0.6), analog film grain and analog film physical effects simulation, light leaks and sun flares, ( tessellation:0.9), (surreal ethereal otherworldly scenery:1.15), (lifelike,crisp,precise:1.2), Volumetric lighting, light caustics, sun flares, light leaks and subsurface light scattering
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