Halloweentech, scifi, supernatural green, spooky, maximum details
I've got something special just for you.
halloweentech, scifi, supernatural green, spooky, maximum details, cinematic, (abstract art:1.1), dark theme, stylized, deep shadow, open mouth, wings, spiked hair, red theme, no humans, horn, energy ball \(pokemon\), light particles, glowing, full body, energy ball, psychic, demon wings, demon horns, dark persona, floating rock, black skin, red background, floating, pink eyes, ghost, monster, glowing eyes, colored skin, fangs, skull, dynamic action shot of Maris The Dark Witch engaging in spooky magic with a large green energy ball. He has a big smile on his face and his eyes are glowing pink. A large brown demon with purple wings and horns named Magmortar is flying through the air with his arms outstretched holding onto a rock. Below him there is another small black demon named Sableye with red eyes and spiked hair. The background of the image features a dark cave with rocks and stalactites. <lora:halloweenTech:1> <lora:add_detail:0.5> <lora:epi_noiseoffset2:0.5>
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halloweentech, scifi, supernatural green, spooky, maximum details, cinematic, (abstract art:1.1), dark theme, stylized, deep shadow, open mouth, wings, spiked hair, red theme, no humans, horn, energy ball \(pokemon\), light particles, glowing, full body, energy ball, psychic, demon wings, demon horns, dark persona, floating rock, black skin, red background, floating, pink eyes, ghost, monster, glowing eyes, colored skin, fangs, skull,
dynamic action shot of Maris The Dark Witch engaging in spooky magic with a large green energy ball. He has a big smile on his face and his eyes are glowing pink. A large brown demon with purple wings and horns named Magmortar is flying through the air with his arms outstretched holding onto a rock. Below him there is another small black demon named Sableye with red eyes and spiked hair. The background of the image features a dark cave with rocks and stalactites.
<lora:halloweenTech:1> <lora:add_detail:0.5> <lora:epi_noiseoffset2:0.5>
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