Create a detailed background image in SNES-style pixel art to represent the inte
There are some topics only suitable for us to discuss.
Create a detailed background image in SNES-style pixel art to represent the interior of ancient, crumbling ruins. The scene should match the previously described ruins interior icon, focusing on a single, ominous chamber within a forgotten temple. Depict weathered stone walls etched with faint, faded carvings and cracks running through their surfaces. The floor should be made of uneven stone tiles, some broken or missing, with moss and small plants growing in the gaps. Include an eerie central feature such as a broken altar, a glowing magical sigil, or scattered bones to hint at its sinister history. Dim, greenish or bluish light should seep in from unknown sources, casting long, dramatic shadows across the room. Add subtle details like cobwebs in the corners, drifting fog, or flickering torchlight on the walls to create a haunting, mysterious atmosphere. Use muted grays, browns, and greens to emphasize the decayed and eerie environment
Prompts
Copy
Create a detailed background image in SNES-style pixel art to represent the interior of ancient, crumbling ruins. The scene should match the previously described ruins interior icon, focusing on a single, ominous chamber within a forgotten temple. Depict weathered stone walls etched with faint, faded carvings and cracks running through their surfaces. The floor should be made of uneven stone tiles, some broken or missing, with moss and small plants growing in the gaps. Include an eerie central feature such as a broken altar, a glowing magical sigil, or scattered bones to hint at its sinister history. Dim, greenish or bluish light should seep in from unknown sources, casting long, dramatic shadows across the room. Add subtle details like cobwebs in the corners, drifting fog, or flickering torchlight on the walls to create a haunting, mysterious atmosphere. Use muted grays, browns, and greens to emphasize the decayed and eerie environment
0 comment
0
0
0