Section 5: Void Ruins (Element: Nothing/Void)Floor 41: A dark
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(Element: Nothing/Void)Floor 41: A dark, empty void with scattered, floating ruins.Floor 42: The air is thick and oppressive.Floor 43: Occasional flickers of light in the darkness.Floor 44: The ground is uneven and treacherous, formed by fallen structures.Floor 45: Strange, otherworldly sounds fill the air.Floor 46: Gaps open, spewing rocks, lava, acid, and lightning.Floor 47: The atmosphere is cold and unwelcoming.Floor 48: Structures are covered in strange, glowing symbols.Floor 49: The air is filled with a sense of dread and unease.Floor 50: Challenge: Navigate through the void while avoiding disorienting illusions, gaps spewing hazards, and solving puzzles related to the darkness."
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I've got something special just for you today.
Section 5: Void Ruins (Element: Nothing/Void)Floor 41: A dark, empty void with scattered, floating ruins.Floor 42: The air is thick and oppressive.Floor 43: Occasional flickers of light in the darkness.Floor 44: The ground is uneven and treacherous, formed by fallen structures.Floor 45: Strange, otherworldly sounds fill the air.Floor 46: Gaps open, spewing rocks, lava, acid, and lightning.Floor 47: The atmosphere is cold and unwelcoming.Floor 48: Structures are covered in strange, glowing symbols.Floor 49: The air is filled with a sense of dread and unease.Floor 50: Challenge: Navigate through the void while avoiding disorienting illusions, gaps spewing hazards, and solving puzzles related to the darkness.
Prompts
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Section 5: Void Ruins
(Element: Nothing/Void)Floor 41: A dark, empty void with scattered, floating ruins.Floor 42: The air is thick and oppressive.Floor 43: Occasional flickers of light in the darkness.Floor 44: The ground is uneven and treacherous, formed by fallen structures.Floor 45: Strange, otherworldly sounds fill the air.Floor 46: Gaps open, spewing rocks, lava, acid, and lightning.Floor 47: The atmosphere is cold and unwelcoming.Floor 48: Structures are covered in strange, glowing symbols.Floor 49: The air is filled with a sense of dread and unease.Floor 50: Challenge: Navigate through the void while avoiding disorienting illusions, gaps spewing hazards, and solving puzzles related to the darkness.
INFO
Checkpoint & LoRA
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Checkpoint
Animagine XL V3.1
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LORA
Vertical Landscapes
#Landscape
#Pixel
#Game
#Item Design
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