(bblurry)hyper HD,tmasterpiece,detail texture,textureskin,hyper
I have some hidden stories. Dare to hear them?
(bblurry)hyper HD,tmasterpiece,detail texture,textureskin,hyper-detailing,high detal, High definition,High quality,Award-winning,High quality,High resolution,16k,space,sci-fy,Far angle, Mainly{image quality(Foto realism(true to life,Realistic and realistic),The picture quality is the best,The effect is particularly good,Delicate and smooth)} Non-Primary(Ray traching,light and shadow effect,cg render,Fine rendering,Background blur, etc) After the drawing is completed - return to the drawing to check the main optimization Master optimization(Remove or weaken poor performing Non-Primary parameters based on Primary parameters) The main optimized character(Coordination of the body,limb,The length of the limb,Size proportions of hands and feet,Dita,Overlap of fingers,Different heights of curved ray-traced objects,Whether the neck is too long or too short,Does not lengthen or shorten the upper body due to restoration,Repaired eyes,And focus on adjusting the proportions of the human body),Scenes(Reasonableness check of obstacles,Check the rationality of the before and after levels,Check the plausibility of ray tracing,) Major optimizations{optic(Remove unreasonable light fragments,Remove unreasonable halos,Reduce image quality due to matting,Remove the direct intensity of the optical logic protrusion,Preserves the transparency of the gap,Weakening the light intensity makes it a very weak light)}
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(bblurry)hyper HD,tmasterpiece,detail texture,textureskin,hyper-detailing,high detal,
High definition,High quality,Award-winning,High quality,High resolution,16k,space,sci-fy,Far angle,
Mainly{image quality(Foto realism(true to life,Realistic and realistic),The picture quality is the best,The effect is particularly good,Delicate and smooth)}
Non-Primary(Ray traching,light and shadow effect,cg render,Fine rendering,Background blur, etc)
After the drawing is completed - return to the drawing to check the main optimization
Master optimization(Remove or weaken poor performing Non-Primary parameters based on Primary parameters)
The main optimized character(Coordination of the body,limb,The length of the limb,Size proportions of hands and feet,Dita,Overlap of fingers,Different heights of curved ray-traced objects,Whether the neck is too long or too short,Does not lengthen or shorten the upper body due to restoration,Repaired eyes,And focus on adjusting the proportions of the human body),Scenes(Reasonableness check of obstacles,Check the rationality of the before and after levels,Check the plausibility of ray tracing,)
Major optimizations{optic(Remove unreasonable light fragments,Remove unreasonable halos,Reduce image quality due to matting,Remove the direct intensity of the optical logic protrusion,Preserves the transparency of the gap,Weakening the light intensity makes it a very weak light)}
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