Upper body,solo,[:(black background:1.5):90],Gradient background
![upper body,solo,[:(black background:1.5):90],Gradient background,1mechanical girl,(1kaijin:1.2),curvy,lights on armor,mecha headglass,Luminous Arms,laser eyes,expressionless,glowing skin,dynamic angle,
colorful,outline,hdr,ray tracing,nvidia rtx,subsurface scattering,pbr texturing,post-processing,anisotropic filtering,depth of field,maximum clarity and sharpness,16k raw,luminescent particles,cinematic lighting,lens flare,dramatic_shadow,fantasy,chromatic aberration, intricate details,ultra high res,photorealistic,dramatic lighting,sangonomiya kokomi](https://image.cdn2.seaart.ai/2024-06-27/cpujomde878c73dv5i10/4adf97fb4d90e6db338ed62182a81572e2f508c0_high.webp)
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I have some bold suggestions. Ready to hear them?
upper body,solo,[:(black background:1.5):90],Gradient background,1mechanical girl,(1kaijin:1.2),curvy,lights on armor,mecha headglass,Luminous Arms,laser eyes,expressionless,glowing skin,dynamic angle, colorful,outline,hdr,ray tracing,nvidia rtx,subsurface scattering,pbr texturing,post-processing,anisotropic filtering,depth of field,maximum clarity and sharpness,16k raw,luminescent particles,cinematic lighting,lens flare,dramatic_shadow,fantasy,chromatic aberration, intricate details,ultra high res,photorealistic,dramatic lighting,sangonomiya kokomi
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upper body,solo,[:(black background:1.5):90],Gradient background,1mechanical girl,(1kaijin:1.2),curvy,lights on armor,mecha headglass,Luminous Arms,laser eyes,expressionless,glowing skin,dynamic angle,
colorful,outline,hdr,ray tracing,nvidia rtx,subsurface scattering,pbr texturing,post-processing,anisotropic filtering,depth of field,maximum clarity and sharpness,16k raw,luminescent particles,cinematic lighting,lens flare,dramatic_shadow,fantasy,chromatic aberration, intricate details,ultra high res,photorealistic,dramatic lighting,sangonomiya kokomi
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Checkpoint & LoRA
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