(((Masterpiece, top quality, super detailed))), (((high definition face
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(((Masterpiece, top quality, super detailed))), (((high definition face))), 14 year old female, (((overall accuracy has improved dramatically, creating a super detailed and realistic image))), (((short black bob, thick puffy bangs ))), hair blowing in the wind, long slit large dark long eyelashes, thin nose, small mouth, thin lips, natural makeup, thin body, thin neck, slender shoulders, narrow shoulders, small breasts, long thin arms, very thin waist, very small buttocks, long thin legs, wearing a large white blouse and tartan check skirt, body facing front Taken against a white wall, natural summer light, summer shadows, deep depth of field, HDR (High Dynamic Range), Ray Tracing, NVIDIA RTX, Super Resolution, Unreal 5, Subsurface Scattering, PBR Texturing, Post-Processing, Anisotropic Filtering, Depth of Field, Maximum Clarity and Sharpness, Multilayer Textures, Albedo and Specular Maps, Surface Shading, Accurate Simulation Light Material Interaction, Perfect Proportions, Octane Rendering, Two-Tone Lighting, Wide Aperture, Low ISO, White Balance, Rule of Thirds, 16K RAW,
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(((Masterpiece, top quality, super detailed))), (((high definition face))), 14 year old female, (((overall accuracy has improved dramatically, creating a super detailed and realistic image))), (((short black bob, thick puffy bangs ))), hair blowing in the wind, long slit large dark long eyelashes, thin nose, small mouth, thin lips, natural makeup, thin body, thin neck, slender shoulders, narrow shoulders, small breasts, long thin arms, very thin waist, very small buttocks, long thin legs, wearing a large white blouse and tartan check skirt, body facing front Taken against a white wall, natural summer light, summer shadows, deep depth of field, HDR (High Dynamic Range), Ray Tracing, NVIDIA RTX, Super Resolution, Unreal 5, Subsurface Scattering, PBR Texturing, Post-Processing, Anisotropic Filtering, Depth of Field, Maximum Clarity and Sharpness, Multilayer Textures, Albedo and Specular Maps, Surface Shading, Accurate Simulation Light Material Interaction, Perfect Proportions, Octane Rendering, Two-Tone Lighting, Wide Aperture, Low ISO, White Balance, Rule of Thirds, 16K RAW,
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Checkpoint & LoRA
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