Character sheet, full-length, front view and side view, rpg maker
![character sheet, full-length, front view and side view, rpg maker:: Swordsman, top-down Castlevania style, spritesheet rpgmaker:: --ar 7:5
Sure! Here's a prompt for creating a walking character sprite:
Task: Create animated sprites for a character walking in a platform game.
Specifications:
Resolution: 32x32 pixels
Art style: Pixel art
Direction: The character should walk to the right.
Poses: Create at least 4 different poses for the walking animation, representing different stages of the movement.
Colors: Use a limited color palette, with a maximum of 8 different colors.
Details: The character should be easily recognizable at a reduced size.
Ensure that the movement appears smooth and natural by focusing on fluid transitions between poses. Aim for a seamless and realistic animation.
Once you're finished, export the sprites in a suitable format for use in RPG Maker or any other game engine of your choice.](https://image.cdn2.seaart.me/2024-04-28/compaite878c73dou9kg/a7f3351e2c28869568b0ccf59550e562606fa670_high.webp)
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I have some private advice just for you.
character sheet, full-length, front view and side view, rpg maker:: Swordsman, top-down Castlevania style, spritesheet rpgmaker:: --ar 7:5 Sure! Here's a prompt for creating a walking character sprite: Task: Create animated sprites for a character walking in a platform game. Specifications: Resolution: 32x32 pixels Art style: Pixel art Direction: The character should walk to the right. Poses: Create at least 4 different poses for the walking animation, representing different stages of the movement. Colors: Use a limited color palette, with a maximum of 8 different colors. Details: The character should be easily recognizable at a reduced size. Ensure that the movement appears smooth and natural by focusing on fluid transitions between poses. Aim for a seamless and realistic animation. Once you're finished, export the sprites in a suitable format for use in RPG Maker or any other game engine of your choice.
Prompts
Copy
character sheet, full-length, front view and side view, rpg maker:: Swordsman, top-down Castlevania style, spritesheet rpgmaker:: --ar 7:5
Sure! Here's a prompt for creating a walking character sprite:
Task: Create animated sprites for a character walking in a platform game.
Specifications:
Resolution: 32x32 pixels
Art style: Pixel art
Direction: The character should walk to the right.
Poses: Create at least 4 different poses for the walking animation, representing different stages of the movement.
Colors: Use a limited color palette, with a maximum of 8 different colors.
Details: The character should be easily recognizable at a reduced size.
Ensure that the movement appears smooth and natural by focusing on fluid transitions between poses. Aim for a seamless and realistic animation.
Once you're finished, export the sprites in a suitable format for use in RPG Maker or any other game engine of your choice.
INFO
Checkpoint & LoRA
![CuteBoy](https://image.cdn2.seaart.me/temp-convert-webp/png/2024-04-20/cohs8ide878c73ebr3t0/009c52c9a980bb021337e075bc5cbbb3591b4f83_low.webp)
Checkpoint
CuteBoy
![Genesis / Megadrive Gameplay screenshot](https://image.cdn2.seaart.me/temp-convert-webp/jpeg/static/0d45076d04903805bb75ebc5d9f35911/20230621/0d8613c4d36f4e0b59dc49efb9ccb417_low.webp)
LORA
Genesis / Megadrive Gameplay screenshot
#Cartoon
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