A woman wearing a tiable and veil with a tiable on her head
![((Best Quality)), ((Masterpiece)), (Very Detailed:1.3), 3D, Shitu-mecha, Beautiful evening gown woman wearing a crown with her tiara in ballroom, long silver hair, sci-fi technology, HDR (High Dynamic Range), ray tracing, NVIDIA RTX, super resolution, Unreal 5, subsurface scattering, PBR texture, post-processing, anisotropic filtering, depth of field, maximum sharpness and sharpness, Multi-layer textures, albedo and specular maps, surface shading, accurate simulation of light-material interactions, perfect ratios, octane rendering, duotone lighting, low ISO, white balance, rule of thirds, wide aperture, 8K RAW, efficient sub-pixels, subpixel convolution, luminous particles, light scattering, Tyndall effect](https://image.cdn2.seaart.ai/2023-09-04/16228831183529989/35cabe5235401eaf3145929fbd8954b66ca272ff_high.webp)
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Some things are just between you and me.
((Best Quality)), ((Masterpiece)), (Very Detailed:1.3), 3D, Shitu-mecha, Beautiful evening gown woman wearing a crown with her tiara in ballroom, long silver hair, sci-fi technology, HDR (High Dynamic Range), ray tracing, NVIDIA RTX, super resolution, Unreal 5, subsurface scattering, PBR texture, post-processing, anisotropic filtering, depth of field, maximum sharpness and sharpness, Multi-layer textures, albedo and specular maps, surface shading, accurate simulation of light-material interactions, perfect ratios, octane rendering, duotone lighting, low ISO, white balance, rule of thirds, wide aperture, 8K RAW, efficient sub-pixels, subpixel convolution, luminous particles, light scattering, Tyndall effect
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((Best Quality)), ((Masterpiece)), (Very Detailed:1.3), 3D, Shitu-mecha, Beautiful evening gown woman wearing a crown with her tiara in ballroom, long silver hair, sci-fi technology, HDR (High Dynamic Range), ray tracing, NVIDIA RTX, super resolution, Unreal 5, subsurface scattering, PBR texture, post-processing, anisotropic filtering, depth of field, maximum sharpness and sharpness, Multi-layer textures, albedo and specular maps, surface shading, accurate simulation of light-material interactions, perfect ratios, octane rendering, duotone lighting, low ISO, white balance, rule of thirds, wide aperture, 8K RAW, efficient sub-pixels, subpixel convolution, luminous particles, light scattering, Tyndall effect
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