A close up of a person in armor with a sword
![Nijistyle, ((( corpo inteiro ))), ((macho)), A Barbarian Warrior, 35 anos, musculoso, detalhes intrincados, no estilo Simon Bisley para a capa da revista Heavy Metal;, ((( cabelo curto ))), jaqueta de couro velho de motoqueiro, roupas curtas, red and white checkerboard on the arms, HDR (high dynamic range),ray tracing,NVIDIA RTX,Super-Resolution,Unreal 5,Subsurface dispersão, Textura PBR, Post-processing, anisotropic filtering, profundidade de campo, Maximum clarity and sharpness, texturas multicamadas, Albedo e mapas espetaculares, surface shading, Accurate simulation of light-material interaction, perfectly proportions, octan render, Two-tone lighting, ampla abertura, ISO baixo, white-balance, thirds rule, 8K BRUTO, edgDeathKnight](https://image.cdn2.seaart.ai/2023-08-19/14779564806950917/6b3ce2c782660c3d43cd38d61861f905504ca542_high.webp)
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I have some private thoughts. Wanna hear them?
Nijistyle, ((( corpo inteiro ))), ((macho)), A Barbarian Warrior, 35 anos, musculoso, detalhes intrincados, no estilo Simon Bisley para a capa da revista Heavy Metal;, ((( cabelo curto ))), jaqueta de couro velho de motoqueiro, roupas curtas, red and white checkerboard on the arms, HDR (high dynamic range),ray tracing,NVIDIA RTX,Super-Resolution,Unreal 5,Subsurface dispersão, Textura PBR, Post-processing, anisotropic filtering, profundidade de campo, Maximum clarity and sharpness, texturas multicamadas, Albedo e mapas espetaculares, surface shading, Accurate simulation of light-material interaction, perfectly proportions, octan render, Two-tone lighting, ampla abertura, ISO baixo, white-balance, thirds rule, 8K BRUTO, edgDeathKnight
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Nijistyle, ((( corpo inteiro ))), ((macho)), A Barbarian Warrior, 35 anos, musculoso, detalhes intrincados, no estilo Simon Bisley para a capa da revista Heavy Metal;, ((( cabelo curto ))), jaqueta de couro velho de motoqueiro, roupas curtas, red and white checkerboard on the arms, HDR (high dynamic range),ray tracing,NVIDIA RTX,Super-Resolution,Unreal 5,Subsurface dispersão, Textura PBR, Post-processing, anisotropic filtering, profundidade de campo, Maximum clarity and sharpness, texturas multicamadas, Albedo e mapas espetaculares, surface shading, Accurate simulation of light-material interaction, perfectly proportions, octan render, Two-tone lighting, ampla abertura, ISO baixo, white-balance, thirds rule, 8K BRUTO, edgDeathKnight
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Checkpoint & LoRA
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