Anime girl with red hair and blue eyes in a desert
![1 girl, Asuka Langley Shikinami, Walking through a red dirt desert, red stones, ((blue eyes)), ((freckles on the face)), in transparent plugsuit, ((perfect)), ((small ass)), (((DeepVnecklineslipdress))), ray tracing, NVIDIA RTX, Super resolution, Unreal 5, Sub-Surface Scatterring, PBR Textures, post processing, Anisotropic filtering, depth of field, maximum sharpness and sharpness, Multilayer textures, Albedo and specular mapping, surface shading, Accurate simulation of light-material interactions, perfect proportions, Octane representation, duotone lighting, Low ISO, white balance, rule of thirds, wide opening, 8K RAW, high-efficiency subpixels, sub-pixel convolution, glow particles](https://image.cdn2.seaart.ai/2023-08-12/14118106079169541/25f5166611a073c61e9b1b2c91ae48ec61ac921f_high.webp)
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1 girl, Asuka Langley Shikinami, Walking through a red dirt desert, red stones, ((blue eyes)), ((freckles on the face)), in transparent plugsuit, ((perfect)), ((small ass)), (((DeepVnecklineslipdress))), ray tracing, NVIDIA RTX, Super resolution, Unreal 5, Sub-Surface Scatterring, PBR Textures, post processing, Anisotropic filtering, depth of field, maximum sharpness and sharpness, Multilayer textures, Albedo and specular mapping, surface shading, Accurate simulation of light-material interactions, perfect proportions, Octane representation, duotone lighting, Low ISO, white balance, rule of thirds, wide opening, 8K RAW, high-efficiency subpixels, sub-pixel convolution, glow particles
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1 girl, Asuka Langley Shikinami, Caminando por un desierto de tierra roja, piedras rojas, ((ojos azules)), ((pecas en el rostro)), en plugsuit transparente, ((perfecto)), ((small ass)), (((DeepVnecklineslipdress))), Trazado de rayos, NVIDIA RTX, Super resolution, Irreal 5, Sub-Surface Scatterring, Texturas PBR, postprocesamiento, Anisotropic filtering, profundidad de campo, maximum sharpness and sharpness, Texturas multicapa, Mapeo de albedo y especular, sombreado de superficie, Accurate simulation of light-material interactions, proporciones perfectas, octane representation, duotone lighting, ISO bajo, balance de blancos, regla de tercios, apertura amplia, 8K RAW, high-efficiency subpixels, sub-pixel convolution, glow particles
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Checkpoint & LoRA
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