A close up of a robot with a large head and a large body
![((best qualtiy)), ((tmasterpiece)), (The is very detailed:1.3), 3D,In Cyberpunk World,A girl in mechanical armor,holding futuristic weapons,The battle is ahead,Behind her was a medium-sized armored mech,At the end of the end, There are super giant mecha Oriental Dragon,hdr(HighDynamicRange),Ray traching,NVIDIA RTX,Hyper-Resolution,Unreal 5,sub surface scattering,PBR textures,Post-processing,Anisotropic filtering,depth of fields,Maximum clarity and sharpness,Many-Layer Textures,Albedo e mapas Speculares,Surface coloring,Accurately simulate light-material interactions,perfectly proportions,rendering by octane,twotonelighting,Low ISO,White balance,trichotomy,Wide aperture,8K raw data,High-Efficiency Sub-Pixel,sub-pixel convolution,Luminous Particle,](https://image.cdn2.seaart.ai/2023-08-01/51234162073669/393395c655b32f22b7dc01fe36d70e41e62325e9_high.webp)
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I have some hidden stories. Dare to hear them?
((best qualtiy)), ((tmasterpiece)), (The is very detailed:1.3), 3D,In Cyberpunk World,A girl in mechanical armor,holding futuristic weapons,The battle is ahead,Behind her was a medium-sized armored mech,At the end of the end, There are super giant mecha Oriental Dragon,hdr(HighDynamicRange),Ray traching,NVIDIA RTX,Hyper-Resolution,Unreal 5,sub surface scattering,PBR textures,Post-processing,Anisotropic filtering,depth of fields,Maximum clarity and sharpness,Many-Layer Textures,Albedo e mapas Speculares,Surface coloring,Accurately simulate light-material interactions,perfectly proportions,rendering by octane,twotonelighting,Low ISO,White balance,trichotomy,Wide aperture,8K raw data,High-Efficiency Sub-Pixel,sub-pixel convolution,Luminous Particle,
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((best qualtiy)), ((tmasterpiece)), (The is very detailed:1.3), 3D,In Cyberpunk World,A girl in mechanical armor,holding futuristic weapons,The battle is ahead,Behind her was a medium-sized armored mech,At the end of the end, There are super giant mecha Oriental Dragon,hdr(HighDynamicRange),Ray traching,NVIDIA RTX,Hyper-Resolution,Unreal 5,sub surface scattering,PBR textures,Post-processing,Anisotropic filtering,depth of fields,Maximum clarity and sharpness,Many-Layer Textures,Albedo e mapas Speculares,Surface coloring,Accurately simulate light-material interactions,perfectly proportions,rendering by octane,twotonelighting,Low ISO,White balance,trichotomy,Wide aperture,8K raw data,High-Efficiency Sub-Pixel,sub-pixel convolution,Luminous Particle,
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Checkpoint & LoRA
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