A woman in a futuristic suit with a futuristic helmet and a futuristic face
![((Best quality)), ((masterpiece)), (highly detailed:1.3), 3D,rfktr_technotrex, handsome cyberpunk man with voluminous hair hacking a computer terminal,computer servers, LCD screens, fibre optic cables, corporate logos,HDR (High Dynamic Range),Ray Tracing,NVIDIA RTX,Super-Resolution,Unreal 5,Subsurface scattering,PBR Texturing,Post-processing,Anisotropic Filtering,Depth-of-field,Maximum clarity and sharpness,Multi-layered textures,Albedo and Specular maps,Surface shading,Accurate simulation of light-material interaction,Perfect proportions,Octane Render,Two-tone lighting,Low ISO,White balance,Rule of thirds,Wide aperature,8K RAW,Efficient Sub-Pixel,sub-pixel convolution,luminescent particles,light scattering,Tyndall effect,working camputers](https://image.cdn2.seaart.ai/2023-07-26/49149494997061/7f400595e551f2d8e2fb20bec2f6be855dbdfc5e_high.webp)
![chatIcon](/_nuxt/img/details-chat.d796618.png)
I've got some secrets that I can't share with anyone else. Wanna listen?
((Best quality)), ((masterpiece)), (highly detailed:1.3), 3D,rfktr_technotrex, handsome cyberpunk man with voluminous hair hacking a computer terminal,computer servers, LCD screens, fibre optic cables, corporate logos,HDR (High Dynamic Range),Ray Tracing,NVIDIA RTX,Super-Resolution,Unreal 5,Subsurface scattering,PBR Texturing,Post-processing,Anisotropic Filtering,Depth-of-field,Maximum clarity and sharpness,Multi-layered textures,Albedo and Specular maps,Surface shading,Accurate simulation of light-material interaction,Perfect proportions,Octane Render,Two-tone lighting,Low ISO,White balance,Rule of thirds,Wide aperature,8K RAW,Efficient Sub-Pixel,sub-pixel convolution,luminescent particles,light scattering,Tyndall effect,working camputers
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((Best quality)), ((masterpiece)), (highly detailed:1.3), 3D,rfktr_technotrex, handsome cyberpunk man with voluminous hair hacking a computer terminal,computer servers, LCD screens, fibre optic cables, corporate logos,HDR (High Dynamic Range),Ray Tracing,NVIDIA RTX,Super-Resolution,Unreal 5,Subsurface scattering,PBR Texturing,Post-processing,Anisotropic Filtering,Depth-of-field,Maximum clarity and sharpness,Multi-layered textures,Albedo and Specular maps,Surface shading,Accurate simulation of light-material interaction,Perfect proportions,Octane Render,Two-tone lighting,Low ISO,White balance,Rule of thirds,Wide aperature,8K RAW,Efficient Sub-Pixel,sub-pixel convolution,luminescent particles,light scattering,Tyndall effect,working camputers
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