A man in armor with a glowing sword and a glowing orb
I have some bold ideas. Wanna listen?
Ghost armor holding huge ice wand, mage, full body ice blue armor, super cool ghost mage, wearing ice blue cloak, huge staff, magic ball, magic casting pose, tall figure, glowing eyes, tall figure, perfect body proportions, super detail, IP by pop mart, edge light, avatar, octane rendering, blender, full body, clean black background, 3d, c4d, best quality, very detailed, ancient technology, HDR (high dynamic range), Ray Tracing, NVIDIA RTX, Super Resolution, Unreal 5, Subsurface Scattering, PBR Textures, Post-Processing, Anisotropic Filtering, Depth of Field, Maximum Sharpness and Acutance, Multi-layer Textures, Albedo and Highlight Maps, Surface Shading, Accurate Simulation of Light-Material Interactions, Perfect Proportions, Octane Rendering, Two-tone Lighting, Low ISO, White Balance, Rule of Thirds, Wide Aperture, 8K RAW, High Efficiency Sub-Pixel, Subpixel Convolution, Luminous Particles, Light Scattering, Tyndall Effect
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Ghost armor holding huge ice wand, mage, full body ice blue armor, super cool ghost mage, wearing ice blue cloak, huge staff, magic ball, magic casting pose, tall figure, glowing eyes, tall figure, perfect body proportions, super detail, IP by pop mart, edge light, avatar, octane rendering, blender, full body, clean black background, 3d, c4d, best quality, very detailed, ancient technology, HDR (high dynamic range), Ray Tracing, NVIDIA RTX, Super Resolution, Unreal 5, Subsurface Scattering, PBR Textures, Post-Processing, Anisotropic Filtering, Depth of Field, Maximum Sharpness and Acutance, Multi-layer Textures, Albedo and Highlight Maps, Surface Shading, Accurate Simulation of Light-Material Interactions, Perfect Proportions, Octane Rendering, Two-tone Lighting, Low ISO, White Balance, Rule of Thirds, Wide Aperture, 8K RAW, High Efficiency Sub-Pixel, Subpixel Convolution, Luminous Particles, Light Scattering, Tyndall Effect
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Checkpoint & LoRA
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