A brightly lit bedroom with a bed
I have some bold ideas. Wanna listen?
((masterpiece)), (ultra-detailed), (intricate details), (high resolution CGI artwork 8k), Create an image of a small retro-futuristic and realistic vaporwave cyberpunk (bedroom) at night time. One of the walls should feature a big window with a busy, colorful, and detailed (cyberpunk), synthwave, neon cityscape. The city should have a futuristic style with lots of colors, neon lights, signs, and differently-sized buildings. The cityscape should be extremely detailed with depth of field. The city should have a lot of visual interest with many small details. Utilize atmospheric and ambient lighting to create depth and evoke the feel of a busy futuristic city outside the window. Pay close attention to details like intricate, hires eyes and 90s bedroom accents. Camera: wide shot showing the bed or desk and the window. The window should be the focal point of the image. Lighting: use atmospheric and volumetric lighting to enhance the cityscape details. The room should be illuminated by the neon lights from the cityscape.
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((masterpiece)), (ultra-detailed), (intricate details), (high resolution CGI artwork 8k), Create an image of a small retro-futuristic and realistic vaporwave cyberpunk (bedroom) at night time. One of the walls should feature a big window with a busy, colorful, and detailed (cyberpunk), synthwave, neon cityscape. The city should have a futuristic style with lots of colors, neon lights, signs, and differently-sized buildings. The cityscape should be extremely detailed with depth of field. The city should have a lot of visual interest with many small details. Utilize atmospheric and ambient lighting to create depth and evoke the feel of a busy futuristic city outside the window. Pay close attention to details like intricate, hires eyes and 90s bedroom accents. Camera: wide shot showing the bed or desk and the window. The window should be the focal point of the image. Lighting: use atmospheric and volumetric lighting to enhance the cityscape details. The room should be illuminated by the neon lights from the cityscape.
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Checkpoint & LoRA
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