A woman in a military outfit holding a gun and a rifle
![((Best Quality)), ((Masterpiece)), (High Detail:1.3), 3D, machine gun in hand,beautiful (cyberpunk:1.2) special forces, robort, woman with thick voluminous hair in (in camouflage_uniform:1.1), bulletproof vest, raincoat, digital (camouflage: 1.3), HDR (High Dynamic Range), ray tracing, NVIDIA RTX, ultra-high resolution, Unreal 5, subsurface scattering, PBR texturing, post-processing, anisotropic filtering, depth of field, maximum clarity and sharpness, multi-layered textures, albedo and reflection maps, surface shading, accurate simulation of the interaction of light and material, ideal proportions, octane rendering, two-color lighting, wide aperture, low ISO, white balance, rule of thirds, 8K RAW, Effective subpixel, subpixel convolution,](https://image.cdn2.seaart.ai/2023-07-02/40869771784261/a9fce734d04d947027dfd50ff0c6b23a9a712be6_high.webp)
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I have some bold suggestions. Ready to hear them?
((Best Quality)), ((Masterpiece)), (High Detail:1.3), 3D, machine gun in hand,beautiful (cyberpunk:1.2) special forces, robort, woman with thick voluminous hair in (in camouflage_uniform:1.1), bulletproof vest, raincoat, digital (camouflage: 1.3), HDR (High Dynamic Range), ray tracing, NVIDIA RTX, ultra-high resolution, Unreal 5, subsurface scattering, PBR texturing, post-processing, anisotropic filtering, depth of field, maximum clarity and sharpness, multi-layered textures, albedo and reflection maps, surface shading, accurate simulation of the interaction of light and material, ideal proportions, octane rendering, two-color lighting, wide aperture, low ISO, white balance, rule of thirds, 8K RAW, Effective subpixel, subpixel convolution,
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((Best Quality)), ((Masterpiece)), (High Detail:1.3), 3D, machine gun in hand,beautiful (cyberpunk:1.2) special forces, robort, woman with thick voluminous hair in (in camouflage_uniform:1.1), bulletproof vest, raincoat, digital (camouflage: 1.3), HDR (High Dynamic Range), ray tracing, NVIDIA RTX, ultra-high resolution, Unreal 5, subsurface scattering, PBR texturing, post-processing, anisotropic filtering, depth of field, maximum clarity and sharpness, multi-layered textures, albedo and reflection maps, surface shading, accurate simulation of the interaction of light and material, ideal proportions, octane rendering, two-color lighting, wide aperture, low ISO, white balance, rule of thirds, 8K RAW, Effective subpixel, subpixel convolution,
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