A woman in a military outfit holding a gun on a city street
![((Best Quality)), ((Masterpiece)), (High Detail:1.3), 3D, machine gun in hand,beautiful (cyberpunk:1.2) special forces, robort, woman with thick voluminous hair in (in camouflage_uniform:1.1), bulletproof vest, raincoat, digital (camouflage: 1.3), HDR (High Dynamic Range), ray tracing, NVIDIA RTX, ultra-high resolution, Unreal 5, subsurface scattering, PBR texturing, post-processing, anisotropic filtering, depth of field, maximum clarity and sharpness, multi-layered textures, albedo and reflection maps, surface shading, accurate simulation of the interaction of light and material, ideal proportions, octane rendering, two-color lighting, wide aperture, low ISO, white balance, rule of thirds, 8K RAW, Effective subpixel, subpixel convolution,](https://image.cdn2.seaart.me/2023-07-02/40866450632773/060dd7c3a7ef12611c6fba152a27e657d00e8c2f_high.webp)
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Some things can only be said here. Ready for it?
((Best Quality)), ((Masterpiece)), (High Detail:1.3), 3D, machine gun in hand,beautiful (cyberpunk:1.2) special forces, robort, woman with thick voluminous hair in (in camouflage_uniform:1.1), bulletproof vest, raincoat, digital (camouflage: 1.3), HDR (High Dynamic Range), ray tracing, NVIDIA RTX, ultra-high resolution, Unreal 5, subsurface scattering, PBR texturing, post-processing, anisotropic filtering, depth of field, maximum clarity and sharpness, multi-layered textures, albedo and reflection maps, surface shading, accurate simulation of the interaction of light and material, ideal proportions, octane rendering, two-color lighting, wide aperture, low ISO, white balance, rule of thirds, 8K RAW, Effective subpixel, subpixel convolution,
Prompts
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((Best Quality)), ((Masterpiece)), (High Detail:1.3), 3D, machine gun in hand,beautiful (cyberpunk:1.2) special forces, robort, woman with thick voluminous hair in (in camouflage_uniform:1.1), bulletproof vest, raincoat, digital (camouflage: 1.3), HDR (High Dynamic Range), ray tracing, NVIDIA RTX, ultra-high resolution, Unreal 5, subsurface scattering, PBR texturing, post-processing, anisotropic filtering, depth of field, maximum clarity and sharpness, multi-layered textures, albedo and reflection maps, surface shading, accurate simulation of the interaction of light and material, ideal proportions, octane rendering, two-color lighting, wide aperture, low ISO, white balance, rule of thirds, 8K RAW, Effective subpixel, subpixel convolution,
INFO
Checkpoint & LoRA
![ReV Animated](https://image.cdn2.seaart.me/temp-convert-webp/highwebp/static/images/20240402/b3349f04ad001d58253423de0e0cad50_low.webp)
Checkpoint
ReV Animated
![Camouflage Uniform](https://image.cdn2.seaart.me/temp-convert-webp/highwebp/static/images/20230429/cf64616eadfb97cbec172602a2ca5247_low.webp)
LORA
Camouflage Uniform
#Anime
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