A demonic looking creature with a large head and a long sword
I have some bold ideas. Wanna listen?
masterpiece, epic, majestic, best quality, very high resolution, 8k, hdr, digital photography, dynamic pose, pleasant baby-faced (male Kaingang:1.2) smith, coral eyes, (silver hair, short hair:1.1), looking at camera with a wild eyed expression, solo, full body, detailed background, detailed face, (<lora:WorldofIce:0.6>, frozen, fantasy, worldofice theme:1.1), bloodshot eyes, dark fighter, malevolent, sinister smirk, scarred, dark clothes, spiked armor, ominous vapors writhing around, eerie apparitions, dynamic pose, monsters in background, <lora:Fire_VFX:0.4>, flames in background, shadowy dark sinister atmosphere, ,, (iridescent:0.7), (transparent:0.8), (translucid:0.8), (reflection:0.6), (refraction:0.3), (diffraction:0.3), (caustics:0.3), volumetric lights, volumetric shadows, (subsurface scatering:0.4), physically based rendering, (intricate details:1.3), hyperdetailed, ultrarealistic, (sharp focus:1.2) <lora:hyperdenoiser_v090:1.8> <lora:add_detail:1.5>
Prompts
Copy
masterpiece, epic, majestic, best quality, very high resolution, 8k, hdr, digital photography, dynamic pose, pleasant baby-faced (male Kaingang:1.2) smith, coral eyes, (silver hair, short hair:1.1), looking at camera with a wild eyed expression, solo, full body, detailed background, detailed face, (<lora:WorldofIce:0.6>, frozen, fantasy, worldofice theme:1.1), bloodshot eyes, dark fighter, malevolent, sinister smirk, scarred, dark clothes, spiked armor, ominous vapors writhing around, eerie apparitions, dynamic pose, monsters in background, <lora:Fire_VFX:0.4>, flames in background, shadowy dark sinister atmosphere, ,, (iridescent:0.7), (transparent:0.8), (translucid:0.8), (reflection:0.6), (refraction:0.3), (diffraction:0.3), (caustics:0.3), volumetric lights, volumetric shadows, (subsurface scatering:0.4), physically based rendering, (intricate details:1.3), hyperdetailed, ultrarealistic, (sharp focus:1.2) <lora:hyperdenoiser_v090:1.8> <lora:add_detail:1.5>
INFO
Checkpoint & LoRA
0 comment
0
0
0