A close up of a woman with long hair wearing a green and black suit
![Rogue,HDR (High Dynamic Range),Ray Tracing,NVIDIA RTX,Super-Resolution,Unreal 5,Subsurface scattering,PBR Texturing,Post-processing,Anisotropic Filtering,Depth-of-field,Maximum clarity and sharpness,Multi-layered textures,Albedo and Specular maps,Surface shading,Accurate simulation of light-material interaction,Perfect proportions,Octane Render,Two-tone lighting,Low ISO,White balance,Rule of thirds,Wide aperature,8K RAW,Efficient Sub-Pixel,sub-pixel convolution,luminescent particles, <lora:NijiExpressV2:0.6> fcPortrait <lora:Rogue:0.77>, (in vector line art style:1.5)](https://image.cdn2.seaart.me/static/34210f43b30a6631d913f704da7bd37e/1686151358505/a8a8be10f9123f3c7d59937c20e9202e_low.webp)
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I have some private advice just for you.
Rogue,HDR (High Dynamic Range),Ray Tracing,NVIDIA RTX,Super-Resolution,Unreal 5,Subsurface scattering,PBR Texturing,Post-processing,Anisotropic Filtering,Depth-of-field,Maximum clarity and sharpness,Multi-layered textures,Albedo and Specular maps,Surface shading,Accurate simulation of light-material interaction,Perfect proportions,Octane Render,Two-tone lighting,Low ISO,White balance,Rule of thirds,Wide aperature,8K RAW,Efficient Sub-Pixel,sub-pixel convolution,luminescent particles, <lora:NijiExpressV2:0.6> fcPortrait <lora:Rogue:0.77>, (in vector line art style:1.5)
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Rogue,HDR (High Dynamic Range),Ray Tracing,NVIDIA RTX,Super-Resolution,Unreal 5,Subsurface scattering,PBR Texturing,Post-processing,Anisotropic Filtering,Depth-of-field,Maximum clarity and sharpness,Multi-layered textures,Albedo and Specular maps,Surface shading,Accurate simulation of light-material interaction,Perfect proportions,Octane Render,Two-tone lighting,Low ISO,White balance,Rule of thirds,Wide aperature,8K RAW,Efficient Sub-Pixel,sub-pixel convolution,luminescent particles, <lora:NijiExpressV2:0.6> fcPortrait <lora:Rogue:0.77>, (in vector line art style:1.5)
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